honkus Posted December 18, 2011 Share Posted December 18, 2011 I've noticed while disassembling Skyrim that a lot of the textures aren't square (512x512, 1024x1024), There are quite a few that are things like 1024x512 or 1024x256, my question is how do you adapt UV coordinates to non square textures? Link to comment Share on other sites More sharing options...
honkus Posted December 18, 2011 Author Share Posted December 18, 2011 Nevermind, figured it out :D Link to comment Share on other sites More sharing options...
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