Jump to content

Getting max to export Skyrim .nif's? 2011 or 2012


JDGameArt

Recommended Posts

I hate to make a new thread about this, but I've been everywhere and am a bit confused on where things stand... Ive been all over nifScopes forums and ended up using the niftools-max-plugins-3.7.1.fdef17d build which came out not too long ago. If I didn't know any better I'd say everything is working well. I can Import files, export to nifScope, most of it seems okay...

 

The first problem I come across is when dealing with the materials. The way this current build works, it exports materials just like Oblivion content does, and with Skyrim we have BSLightingShaderProperty in place of the old material setup. Then below that, is an extension where all the textures point to. Ive tried to manually add these branches but it didn't want to attach itself to the mesh.

 

http://www.skyrimnexus.com/imageshare/images/1566738-1324254821.jpg

 

 

Does anyone know whats going on with the current tools, or worst case senerio, a workaround to get files from 3ds to Skyrm?

Link to comment
Share on other sites

Request Thread Deletion

Never mind I figured it out. Jumped the gun on forum post, sorry.

 

Edit: If the thread doesn't get deleted, and your looking for a solution. Check out this YouTube tutorial... Ive tried it with new meshes, and works well.

 

 

http://www.youtube.com/watch?feature=player_embedded&v=KVPicWtxTWk

 

 

Edited by Angilla
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...