PrettyMurky Posted December 19, 2011 Share Posted December 19, 2011 Once again, the parts of my mod that I assumed would be trivial, have left me confused. I would like an item that I've made (a potion with no effects called 'Empty Bottle') to be available for sale from NPC alchemy-themed vendors. I've tried adding it to the base containers that certain NPCs view as one of their merchant containers; I've tried adding them to leveled lists; nothing seems to work. I'd also like them to turn up as loot from appropriate NPCs (conjourers etc.), which I haven't tried to do yet, as it would be even harder to test, and I assume has a similar solution to the vendor list problem. If anyone can help with these problems, it would be greatly appreciated, as my Real-Time Skyrim-style alchemy overhaul is otherwise finished! Link to comment Share on other sites More sharing options...
fore Posted December 19, 2011 Share Posted December 19, 2011 Are you sure you hit the merchant's container? Because usually the merchant's container (the one which is owned by him) is located outside the playable area of the the merchant cell. Link to comment Share on other sites More sharing options...
PrettyMurky Posted December 20, 2011 Author Share Posted December 20, 2011 I'd tried to edit the base container, of which the merchant's chests were instances. I could have added the item to multiple individual's chests, but then they and only they would sell the item; NPCs from other mods would not. I've come up with a different method to solve the problem: A menumode 1009 block, which checks if the NPC with whom the PC is currently in dialog sells alchemy equipment, if so adding the items I want sold to their merchant container, and adding the NPC to a faction to keep track of who has already been done. The reference to their merchant container is stored in an array, and another menumode block checks through the array every day, restocking each vendor every three days, if they require it. scn pmaoVendorQuestScript float fQuestDelayTime ref trA ref trB Begin MenuMode 1009 set trA to GetActiveMenuRef if trA.OffersServicesC 256 else Return endif if trA.GetInFaction pmaoAlchVendor Return endif trA.SetFactionRank pmaoAlchVendor 1 set trB to trA.GetMerchantContainer if trB trB.AddItemNS pmaoemptybottle 10 ar_Append pmao.AlchVendors trB endif End Begin MenuMode if GameDaysPassed > pmao.LastRestockDay call pmaoVendorRestock endif End ------------------------------------------------------------------------------------------------------------------------------- scn pmaoVendorRestock short tsA ref trA array_var ArrA Begin Function { } ForEach ArrA <- pmao.AlchVendors let tsA := ArrA ["Key"] if tsA % 3 == GameDaysPassed % 3 let trA := ArrA ["Value"] set tsA to trA.GetItemCount pmaoEmptyBottle set tsA to 10 - tsA if tsA > 0 trA.Additem pmaoEmptyBottle tsA endif endif Loop set pmao.LastRestockDay to GameDaysPassed End Link to comment Share on other sites More sharing options...
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