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DynDOLOD by Sheson for Skyrim SE


killerbuzz

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This is seriously the only mod I really want to see in Skyrim SE. Did anyone else have the pleasure of playing the original with DynDOLOD? It made looking in the distance from a high peek a breath taking experience, rather than the game of "spot the missing objects" it was. I was really hoping that had been lessened to some degree with SSE but it wasn't at all.

 

Also, look i made a thing

https://youtu.be/i5E69Lg469E

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Skyrim SE massively improved draw distance with a new ugrids setting that Sheson discovered while looking into a new DynDOLOD. It basically draws all large objects in the specified cell distance, without drawing small objects and NPCs like standard ugrids tweaks did before. You can even crank the setting way up beyond default values for gorgeous distant visuals.

 

Image comparison and details here: http://www.nexusmods.com/skyrimspecialedition/images/690/?

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Skyrim SE massively improved draw distance with a new ugrids setting that Sheson discovered while looking into a new DynDOLOD. It basically draws all large objects in the specified cell distance, without drawing small objects and NPCs like standard ugrids tweaks did before. You can even crank the setting way up beyond default values for gorgeous distant visuals.

 

Image comparison and details here: http://www.nexusmods.com/skyrimspecialedition/images/690/?

Thank you SO much

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