Jump to content

Recommended Posts

Posted

Hello All

 

Here is some ideas

 

1: Titans Grip: When you reach 100 Two handed skill, you may equip two handed weapons in one hand if you wish either dual weiding them or using a shield.

 

2: Slammer: When you reach 100 Blocking skill, if you bash with shield/weapon whistl blocking there is a 50% change of paralysing them.

 

3: Predator : When you reach 100 Archery when you do a Sneaking shot your opponent is knocked off his feet.

 

4: Veteran : When you reach 100 One handed skill when an opponent blocks there is a 15% chance they will not manage to block your skill and they take full damage

 

5: Tank : When you reach 100 Heavy Armour skill if wearing full armour when an opponent attacks you with a NON HEAVY ATTACK there is a 10% chance that they will stagger. E.g. Orcish Armour Orcish Boots Orcish Gauntlets Orcish Helmet

 

6: Speedster : When you reach 100 Light Armour skill your movement speed increased by 25% if wearing full set e.g. Leather Helmet Leather Armour Leather Gauntlets Leather Boots

 

7: Master Crafter : When you reach 100 Smithing you only require half the amount of resorces to create a peice of armour/weapon

 

Thats all i can think of for now, i know i cant name them for s*** but these are just ideas.

Posted (edited)

I agree with all except Master crafter. it should be "When you reach 100 Smithing you produce 2 items per resources for armour/weapons" the way you have it now you'd have 1/2 ingots and such as some weapons require 1 of a resource, so shouldnt double yeild be better than 1/2 ingots, 1/2 leather straps etc... 1/2 gemstone o.0?

 

Lock bash(1,2,3,4): at (25,50,75,100)two handed, you can bash(novice, apprentice, adept, expert) locks and break into doors/chests rather than lockpick(wont work on master)

Final backstab: When you reach 100 pickpocketing you can attempt to kill an enemy your pickpocketing in one strike, must have weapon drawn and there is only a 15% chance of success

Chameleon: When you reach 100 Sneak light levels do not effect your chance of detection. all detection tests when your sneaking treat light as 0

Charismatic: When you reach 100 Speech you can attempt to persuade enemies to fight with you(must interact when they're not hostile, back to you for example) 100% chance of success - 4x (there level- your level)

 

Master Enchanter: When your enchanting and (minimum) 1 other magic skill are 100 you can sacrifice 1 full grand/black soul gem(or soul in case of the star's) and skip 3 days to enchant any spell from that magic skill on any weapon or armour

 

thats all I got at the moment too

Edited by AtlasS
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...