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[Help] Trying to find which mod(s) are causing NPC AI(?) to just stop


PatrickSJ

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I've had some weird encounters. Purely vanilla ones, but what I randomly see for example is:

  • Quest: WERoad02 has a noble and bodyguard. They're just standing in the road. Their heads track and look at me when initiating dialogue, but otherwise they are mostly statues. Small idle animations do play. The guard does engage in combat behavior and chases enemes. Once combat is gone the guard will return to the noble (or vice-versa) and then they will simply stand in place.
  • An elk/fox/deer is just standing there. I shoot arrows and hit. It doesn't react.
  • Was fighting the orc bandit boss in Brokefang Keep. He was attacking, I was attacking. Then suddenly he just stood there utterly passive. Not a statue; just passive.

This and other encounters / quests have this occur on a totally random basis. Sometimes if I reload before the encounter they'll react normally. If I reload after the encounter is initiated they are stuck in this passive mode. If I attack then sometimes they react and attack back, but only if I wasn't already fighting them.

These are my mods/load order. http://pastebin.com/5WqEkYFB Any idea which ones I should investigate? Based on the behavior I'm guessing the NPC's AI just shut-off or failed to start.

 

Now, I'm not saying that it is ALWAYS this way. For example, I have a save outside Moss Mother Caverns. If I just run from it to main road the game will spawn the wilderness encounter (assassin, WERoad02, or Mai'q).

 

I can sit there and reload the save over and over again in order to spawn different encounter and the results DO change, but majority of the time it is bugged.

 

I've tried playing with the bashed patch to increase Max Actors. No luck.

 

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