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Please help Assert Shaders\BSLightingShaderProperty when opeing CK


brightgirl

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I am getting the following warning when opening the CK. ASSERT File...\..\Shaders\BSLightingShaderPropoperty.cpp Line 806. Then there are 3 buttons Abort,

Retry, & Ignore.

 

The abort and ignore buttons seem to load the ck fine. My concern is that I will find a problem part way through a project.

 

Does anyone have any idea on what this is?? I did do some research, and it maybe related to enb files, however I moved all enb files, and the problem still persists. Any ideas???

 

I would truly appreciate any input:)

 

 

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Ok... so if I don't mess around with textures and what not, I should be okay. Perfect. I just want to make a simple house. Thank you so much, Zilav and FrankFamily. I am curious on how to check/fix the shader flags, only because I hate not being able to fix something. Again, thanks for taking the time to answer so quickly:)

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You can use NifScan to find a few possible errors, however there can be dozens of problems with shader settings.

The sure way to locate the faulty mesh is "Recalc Bounds" right click menu in CK. It will log all mesh errors into EditorWarnings.txt file. So select several records at once and recalc, check the log. If no new errors select the other batch of records and repeat. When error appears you'll know where to look at.

Edited by zilav
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