Geministar Posted December 19, 2011 Share Posted December 19, 2011 In Oblivion, there was a mod that teleported you (I think via an amultet that you had to possess and activate, charges were used to activate and you could refill the charges with captured souls) to a 'house' that was inaccessible from the outside world. There were workbenches, chests, a teleportation pad, a bed, practice ranges, mannequins, etc. The teleportation worked with an anchor to the location when the amulet was activated, that would take the player to their pocket universe/home. In order to exit the pocket universe, you had to stand on the teleportation pad (where you land when you teleport in) and activate it, which would return you to your anchor in the 'real world'. Some other mods I haven't seen yet; Auto sorter for Alchemy ingredientsMannequins/Displays for gear Does anyone have a project started on any of these? I'd be willing to help out with the scripting, I think I have some of the teleportation scripts located somewhere on my old system from Oblivion days... Link to comment Share on other sites More sharing options...
WolfScribe Posted December 19, 2011 Share Posted December 19, 2011 Mannequins and various display racks are already available in the unmodified game Link to comment Share on other sites More sharing options...
gigantibyte Posted December 19, 2011 Share Posted December 19, 2011 (edited) Nothing as fancy as what you described, but when the ck comes out, I'd like to develop system that involves 'return' scrolls and a 'mark location' spell. It will give paper rolls an new usefulness ;) . There are plenty of orphan rooms/cells in the game you could pick from and use, or combine my future mod with other stand alone house mods (like ones you customize yourself). Edited December 19, 2011 by gigantibyte Link to comment Share on other sites More sharing options...
Recommended Posts