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Pocket Universe


Geministar

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In Oblivion, there was a mod that teleported you (I think via an amultet that you had to possess and activate, charges were used to activate and you could refill the charges with captured souls) to a 'house' that was inaccessible from the outside world. There were workbenches, chests, a teleportation pad, a bed, practice ranges, mannequins, etc.

 

The teleportation worked with an anchor to the location when the amulet was activated, that would take the player to their pocket universe/home. In order to exit the pocket universe, you had to stand on the teleportation pad (where you land when you teleport in) and activate it, which would return you to your anchor in the 'real world'.

 

Some other mods I haven't seen yet;

 

  1. Auto sorter for Alchemy ingredients
  2. Mannequins/Displays for gear

 

Does anyone have a project started on any of these? I'd be willing to help out with the scripting, I think I have some of the teleportation scripts located somewhere on my old system from Oblivion days...

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Nothing as fancy as what you described, but when the ck comes out, I'd like to develop system that involves 'return' scrolls and a 'mark location' spell. It will give paper rolls an new usefulness ;) . There are plenty of orphan rooms/cells in the game you could pick from and use, or combine my future mod with other stand alone house mods (like ones you customize yourself). Edited by gigantibyte
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