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Is it safe to mod SkyrimSE?


dfrost303

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I'm one of many users anxiously awaiting SKSE and SkyUI for Special Edition; wondering, is it fairly safe to use texture mods and maybe even Unnoficial Patch now? I don't want to get dozens of hours in and have to start over because of incompatibilities down the road.
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iv had no problems so far with any mod apart from opening overhaul mod conflicts with alternate start mod causing game to stay in inifinite load at start up

 

textures i have had no problems at all infact iv got mods on SSE that if i had a OGS it would have crashed every 10 mins i have not had 1 crash yet

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Right now SE is more stabel as the old 32 bit Skyrim ever was. The problem with 32 Bit Skyrim was, that there where mods back to 2009 and never got updated and this got you back to desktop quite fast. This cleared abit now with SE but I already see mods out there converted in a hurry and get you to CTD right away too.

 

The good thing is that you dont need ENB anymore, expcept you are a freak. The game is so good in graphics now with much higher fps as the old one ever could get. Stay away from new ENB stuff, shader overhauls, weather overhauls (Frostfall, Cold&Wet).... all getting me CTD very fast again. When you install landscape/ building mods go there and check you can enter the cell (walk in, transfer via map). When you get CTD, send the mod to the bin again.

 

Followers are quite missing atm. The best I tested yet are with EFF v3.5.5 (only) and Isabella Standalone Follower and Sofia Follower v2.4 (loose). Rest out there on Nexus atm not worth looking at.

 

For NPC Immersive Citizen works somehow with Apachii Hair and Bijin Overhauls. No pink hairs anymore, just "some" darker faces/skins here and there (not black). Waiting for updates until then, maybe stay away from other stuff right now. Run Loot often when you add mods.

 

SkyUI is working if you use a fixed v2.2, not so comfy as the last version but fine for now.

 

Atm I run 84 mods.

Edited by SamTT
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