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Blood wounds on actor limit, and related issues


Warburg

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I noticed a few issues with the wounds that get applied to actors. I am not talking about the blood spatter that hits the ground/wall, just the blood decal that is applied to the actual actor (human, ghoul, supermutant, etc...). Also, I should note that I am talking about the number limit on wound decals, not the time period they stay for.

 

I have tried all the mods available to the public, but none cover this issue. I have also tried various .ini settings with minimal success. So here's some information I've found:

 

  • Going through multiple test scenarios, the amount of actual decals that can be applied to actors is around 20-35. It seems as if there is a global decal amount, not tied to the actual actor. For example, shoot 10 decals into Actor A, shoot 15 decals into Actor B, shooting 1 more decal into Actor B would cause the first decal to disappear from Actor A.

 

  • There also seems to be a seperate issue that only applies when loading a save game after you have already been playing. This issue does not occur in your first session after starting Fallout 4 (as far as I have seen). The actual issue is the maximum number of wound decals is reduced to 1. For example, every shot creates a new decal, but removes the last one.

 

 

 

 

Any help regarding this is appreciated.

Edited by Warburg
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