Jason210 Posted November 4, 2016 Share Posted November 4, 2016 (edited) Hi Actually I didn't mean interior cells so much as shelters that are part of an exterior, like shacks and so on. Anyway I'm not sure it matters. Basically I duplicated a couple of weather objects, changed a few parameters to create the weather effects I wanted, then I saved it all as a plug in. I forgot about the interior sounds. How is this achieved? I notice there is sound marker reference in the room called "AMBWeatherRainFakeInteriorMetalSmallmarker" and this is the sound I want, but I don't know how to get it to work with my weather. Any help appreciated. ThanksJason Edited November 4, 2016 by Jason210 Link to comment Share on other sites More sharing options...
Jason210 Posted November 5, 2016 Author Share Posted November 5, 2016 So, I've been trying to figure this out on my own, and it looks like we have to use sound descriptors, as these have conditions built into them. I think the sound marker needs to be linked to a descriptor with the conditions to activate. Custom weather objects then form part of the conditions expressions. Link to comment Share on other sites More sharing options...
zilav Posted November 5, 2016 Share Posted November 5, 2016 Assign acoustic type for an interior cell(s). In acoustic type set "Use sound from region". Link to comment Share on other sites More sharing options...
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