Jump to content

How to change the armor "prefix"?


Murielkai

Recommended Posts

I am trying to add a fourth option for a standalone set of combat armor to "conceal" it. I can get it to conceal just fine but it keeps the prefix "heavy" which is the base I used for the object template. Where do I find the form that lets me change that prefix?

 

I assume that it is attached somehow to this entry "mod_armor_Combat_Torso_Size_D" which is a altered version of "mod_armor_Combat_Torso_Size_C" but I have no clue what to change to make it say "Concealed" rather than "Heavy" before the item name.

 

"mod_armor_Combat_Torso_Size_D" still has the property modifiers "dn_hassize_C" and "co_condition_issizeC"

 

Could it be one of those that connect it to the prefix?

Edited by Murielkai
Link to comment
Share on other sites

Alright, I am reading that guide and I figured out how the instance naming works by creating the keywords but... when I change the combat armor "hassize_C" or "is_sizeC" keywords the item loses access to several of its mods at the armor bench. I assume there is some leveled list that the keywords connect the armor piece to?

 

Edit: Ok I found this "modcol_armor_Combat_Torso_Size_C_Materials" and I see it uses the ap_armor_tier keyword to connect it to the item. So why do the mods disappear when I delete/change the "is_sizeC" keywords?

Edited by Murielkai
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...