lesi123 Posted November 5, 2016 Share Posted November 5, 2016 (edited) I'm in the process of converting some of my mods over to SSE. Since these mods were made for Classic Skyrim, I kept dependencies strictly from where game assets were taken. A mod that only used assets from the base game only had Skyrim.esm as its dependent. A mod that used assets from Dawnguard had Skyrim.esm, Update.esm, and Dawnguard.esm as it's dependencies. With SSE having all DLC included, is there any reason that I shouldn't carry over parameters from the Update and DLC master files and have the converted mods need all master files as dependencies? Edited November 5, 2016 by lesi123 Link to comment Share on other sites More sharing options...
wim1234 Posted November 5, 2016 Share Posted November 5, 2016 all the dlc is included, no worries there. Link to comment Share on other sites More sharing options...
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