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SSE Mod Dependencies?


lesi123

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I'm in the process of converting some of my mods over to SSE. Since these mods were made for Classic Skyrim, I kept dependencies strictly from where game assets were taken. A mod that only used assets from the base game only had Skyrim.esm as its dependent. A mod that used assets from Dawnguard had Skyrim.esm, Update.esm, and Dawnguard.esm as it's dependencies.

 

With SSE having all DLC included, is there any reason that I shouldn't carry over parameters from the Update and DLC master files and have the converted mods need all master files as dependencies?

Edited by lesi123
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