dogigniter Posted November 5, 2016 Share Posted November 5, 2016 Hi guys and gals, Quick nooby question, I have a teleport script, works fine, the only problem is the player doesn't spawn exactly where the xmarkerheading is (mid-air) May sound a little silly, but what I wanted is for the player to teleport into an interior cell and immediately start falling. Currently, the player ends up in the right place in terms of X Y axis, but either ends up above/below the xmarkerheading, I assume because it automatically tries to find a flat surface close to the xmarkerheading rather than spawn the player in mid-air. Is there some way to override this? Or is it because I'm using an xmarketheading when I should be using a different kind of marker? Appreciate any help given Link to comment Share on other sites More sharing options...
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