Dragonborn502 Posted December 19, 2011 Share Posted December 19, 2011 Okay, I am new at editing meshes, so I would like to hear some guides from better modders.How can I make a mashup of couple of different armors?Just something simple ( well, I am able to put armors together in nifskope and such, but all armor pieces I add from another armor can't be seen in-game)I know there are some tutorials and such, but I'd appreciate if someone could explain this with his own words.(Besides, all tutorials have different version of blender, older nifskope, different game and such) Link to comment Share on other sites More sharing options...
H3xx Posted January 11, 2013 Share Posted January 11, 2013 I would also like a mashup tutorial for armor. I did find one for static meshes, but it doesn't work for armor, at least not entirely. Link to comment Share on other sites More sharing options...
gamefever Posted January 11, 2013 Share Posted January 11, 2013 (edited) Alright I'll give this a shoot just did a Mashup of Ashara, SovnGuard, and Mashup Unp yesterday before bed. With Nifskope opened up on both pieces. Directly Right click on the Piece you want in the window Viewer.select BlockCopy Branch. Move your mouse to the other opened Nifskope Window.Right Click (anywhere in the Viewer or on left window.)Block-->Paste Branch Now the hard part not really :D Armor you are makeing Left WindowSelect > 0 NiNode (JUST HIGHLIGHT IT)Move mouse to bottom window scroll down till you see Num children 43 (this number is the actual number of every piece and node that is in this thing so if its only got 5 then it's just 5)double click on that number raise it's value by 1 Just below that you see this>Children right click that and hit Array>Updatenow expand the children You'll see a list of every piece in that outfit but now one of the listings says NONE double click NONE and type in the number value on the left of the object you added....It'll be in the Left Window. Save your work your done More to come becuase there's more seroius tricks to this. PS You can see my mashup on my profile, I used it as a PCEAr Plate Replacer. EditPPSOften you'll drag your item over to your "Mashup" and it will be the wrong size when intutivly it should be correct, instance you pull a UNP belt over to a UnpB body, don't worry the item will adjust to the appropraite location and size in almost every case it's becuase it's a child without a parent NiNode. Once you give that item a parent NiNode it'll orreintate itself to it's parent and then it should appear correct but in some cases it's still not going to fit right. When a piece doesn't fit right and you know you've got an original non ripped peice not Vanilla piece...the reason is simply this. It's common practice to make clothing/armor pieces slightly bigger than the actual body so that they won't clip. However you need a mesh editing program like Blender 2.49b,2.69 or 3ds Max to work the mesh. There's a lot of Armor modder's out there that won't take the time to Clip the Normals from the body mesh or they just don't know how easy it is, a method that I used to make my armor "skintight" and reduce the chance that any skin at all will ever pop through. This of course is not the case when you try to move a CBBE outfit over to a Unp body it won't adjust and fit to the body, this is becuase the outfit was designed from a mesh with a whole other Face count. the only thing you can try in Nifskope is change scale or move it's XYZ orrientation. If you change the scale or XYZ orientation you have to right click the object TransformApply Edited January 11, 2013 by gamefever Link to comment Share on other sites More sharing options...
gamefever Posted January 11, 2013 Share Posted January 11, 2013 ProTip Most times you'll open a work someones made and well they don't know much about porting to be honest there's some obvious tells. you see that in the left window the > 0 NiNode should read TXT Scene Root (0) Like this > 0 NiNode TXT Scene Root (0) Now the thing is if that doesn't exactly match the other windows 0 NiNode txt name well guess what you can't move it. But I'm going to tell you that's easy peasy to fix in a jiffy.click on the 0 NiNode Move curser to the bottom window At the top of the bottom window make sure your scrolled to the topyou will see Name String TXT Scene Root (0) Sometimes it'll look like this instead Name String TXT AwesomeBra (some number here) Just right blick on AwesomeBra and select Edit String Index.Change Awesome Bra to say Scene RootIf you cant find Scene Root type it into the window box that poped up and be case specific and spelling counts Now that bad Awesome Bra is ready to move to your new mashup! Link to comment Share on other sites More sharing options...
gamefever Posted January 11, 2013 Share Posted January 11, 2013 (edited) Now Sometimes you get it into your head that you want to port a piece that relies on a specific bone and it's not there in the other window... well you could copy and paste it, you could make a new one Better yet just make the better choice and move the pieces to a nif that has all the Nodes you need already there. It can be a bit tedious putting in new nodes. So I'm not going into that when there are so so many of these that will already have your missing bone nodes available. Next Big thing you will run into while doing a nifskope mashup. Often you'll want to take a piece that has the wrong Body Data Number Value if you say take Ashara's fur skirt and want to place it on the torso chestpiece guess what you could do all the steps I outlined above and it still won't show in game. Why? Becuase the nif file says to the game only stuff with BODY DATA 32 matters on the chest piece.This is also easy to fix. Open the NiNode of your piece Highlight BsDismemberSkinInstanceMove mouse to bottom windowExpand PartitionsExpand Partitions (Im not repeating myself I mean it) You will seeBody BSDismemberBodyPartType (here it should read SBP_32_BODY) But it wont it'll be the right number for say the tail slot or some other of the bijillain slots doesn't matter Double click the numbertype in 32 Save Your Work. Edit Continued Now lets say you've moved a whole lot of items over to the nif_0 meshIt's going to give them odd random numbers and that's a problemIt's also going to give them funny names like a dagger gets named Panty. This is also a problem. So your going to have to Rename and Renumber everything you moved for these reasons.1st to prevent CTD's in game2nd if your numerical placement value does'nt line up with the nif_0 and nif_1 mesh then only those extreme weights will work in game.All the weights between will shoot the mesh out all over the place enveloping the player camera in 3rd person.The names also have to match and they are case sensitive and spelling senitive. To change the name of the NiTriShapeHighlight itIn bottom window at the top you'll see your Dagger that's been named PANTYRight click select Edit Screen IndexType the name in the little window box To move the NiTriShape to where it should be use Ctrl Button Up Arrow Key (Arrow key is on your Numberpad) Thats Ctrl up You can also move it downCtrl down having both the nif_0 and nif_1 open at same time helps becuase the Number on the left of the NiTriShape has to match. Now save your work continuedNow sometimes we want to change the color on an object Example Asharas PanyHose are always going to be green in game even though it's showing up black in your Nifskope window Thats easy to fix toexpand the NiTriShapeexpand the BSLightingShaderPropertyhighlight BSShaderTextureSetMove mouse to bottom windowexpand textures Here you'll see 9 texture slotsEach texture slot applies a specific effect in game based on the colors of the .DDS textureThe regular DDS is easiest to find it's at the topIt should look like thistexture\armor\MyArmorName\GreenPantyHose.dds Well I want the Black Panty hose well open up your texture folder and find what it's named but I'm betting it'll be simple becuase modders hate hasle like everyone else.texture\armor\MyArmorName\BlackPantyHose.dds Expanded use of Renaming Textures Oh man I really want that Armor Man , DUDE YOU needs to make that CBBE v3 or I won't give you an's Dorsement YO Easy workaroundSelect the Body find its texture pathPackage your mod with an optional new skin path like thistexture\armor\GamefeverISwayAWESOME\UNPBbodyTexture.DDS You know when a person takes the time to do something nice around here they don't get paid, there's only so many ways we mod users can show our apprecaition even just a nice comment on their personel page is better than a big fat nothingor even not even a single comment of acknowlegdement that you did something nice...That kinda bites. ProtipMake sure you favorite this page. You'll be hunting forever to find the stuff I wrote here. And it certainly wont be in one place. Edited January 11, 2013 by gamefever Link to comment Share on other sites More sharing options...
gamefever Posted January 11, 2013 Share Posted January 11, 2013 (edited) Additional Protip Something to Bear in mind and this is very important. MashUps of other peoples work is still not yours in any way shape or form. It's not yours.Ever have a feeling man I'd should put this bad boy up on's ze NeXusss!! Well forget it becuase you didn't sit there for days pulling individual Vertices around in Blender 2.63 or verision 2.49bSHUDDER gawd It takes Weeks to make a complete original armor, my first original armor took 6 weeks. So if you post up an armor you did'nt hand make that;s a mashup of other peoples stuff your going to get Banned or at the very least have to meet some kind of condition set by Nexus Staff and possibly offended parties. I don't care if you color the whole thing PINK it's not your's.Do not ever ever think that a mashup belongs to you becuase it belongs to the authors you borrowed from and its only for personel use ever! No matter how many people plead with you. you can never upload it to Nexus without an expressed permission of every author that had something to do with that piece. I dont care if Ted from accounting made only the the pinkpumps.DDS you have to ask his permission and receive an email that you can send to Nexus Staff like Dark0ne. Then in your credits you have to credit Credits Specail thanks toTed from accounting for his outstanding PinkPumps.DSS (SiteLink)--->unless of course he doesn't want everyone to know he made a PinkPumps.DDShere you also list the Name and piece name of every other author for each mesh and texture. Protip: It's considered good practice to leave a link to the original piece and or retexture you borrowed from.Moduser's will often see your mashup and think I like that outfit better, if they can't find it they might spam your Comments Page with questions and you take the time to answer and then it gets burried. Then the next guy spams your comment box and a viscious cycle starts. Edited January 11, 2013 by gamefever Link to comment Share on other sites More sharing options...
H3xx Posted January 21, 2013 Share Posted January 21, 2013 Congratulations, you just got this page a permanent spot in my speed dial! Thank you for this, I plan to do a lot with this! Link to comment Share on other sites More sharing options...
H3xx Posted February 7, 2013 Share Posted February 7, 2013 Is it possible to import a static mesh from another nif, and assign it to a bone? Assuming I only want it to attach to one bone and not flex or bend with the body, just follow that one bone and rotate with it? I'd like to bypass exporting and weighting and then somehow getting it to back in. Link to comment Share on other sites More sharing options...
Darklocq Posted October 2, 2018 Share Posted October 2, 2018 Great stuff! There's a lot of Armor modder's out there that won't take the time to Clip the Normals from the body mesh or they just don't know how easy it is, a method that I used to make my armor "skintight" and reduce the chance that any skin at all will ever pop through. Could you elaborate on this please? I do want to do this but have no idea how (in fact, I'm not even sure what it means. "Normals" to me are *_n.dds or *_msn.dds textures. Heh.) Link to comment Share on other sites More sharing options...
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