Alkoponen Posted November 12, 2016 Author Share Posted November 12, 2016 Ah, there are separate forum for SE. :D Sorry about the misunderstanding. I will migrate there. There are no conditions for the dialogue. Just like in MQ101 scenes. It might be a bug in the SE CK. I have to search for SE forums for this.. Link to comment Share on other sites More sharing options...
Alkoponen Posted November 12, 2016 Author Share Posted November 12, 2016 It's quite silent in the SE forums. I imported the mod into Vanilla CK and tested it with normal Skyrim. Same problem, even after re-creating the .seq. So it's probably just my error I've made at some point but don't know where.. Link to comment Share on other sites More sharing options...
Alkoponen Posted November 12, 2016 Author Share Posted November 12, 2016 Scene phases are set to "End when all actions are complete", which should mean that the game goes through the dialogues inside phases, before moving to the next phase. Are there ways to debug this process? Link to comment Share on other sites More sharing options...
Alkoponen Posted November 12, 2016 Author Share Posted November 12, 2016 (edited) I tried to debug this problem with adding debug.messagebox to the topics. None are firing. How can a scene phase just totally skip dialogue action and go to next Phase when Completion tab from each Phase shows "End when all actions are complete"? http://i.imgur.com/0bNpYl2.jpg http://i.imgur.com/iwPaUCY.jpg Edited November 12, 2016 by Alkoponen Link to comment Share on other sites More sharing options...
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