gildor2603 Posted February 19, 2008 Share Posted February 19, 2008 I think that somebody should animate cape so it moves with body when you run, ride a horse or fall down from clif. So I ask somebody to do that because there are a lot of people how would like to have this. :yes: :thanks: Link to comment Share on other sites More sharing options...
DarkAnsem Posted February 19, 2008 Share Posted February 19, 2008 you mean to physique capes? Link to comment Share on other sites More sharing options...
madman132 Posted February 19, 2008 Share Posted February 19, 2008 Physically correct Capes arent done yet. There is a mod which adds animated Capes.Lost Paladines of the Divine is quite awesome. The Cape doesnt exactly fly in the Wind, but its animation is better than the "Cardboard" Capes elsewhere... http://thenexusforums.com/index.php?showtopic=34343&hl= Link to comment Share on other sites More sharing options...
DarkAnsem Posted February 19, 2008 Share Posted February 19, 2008 mm... I'd download it only for that feature, will it work with OOO's capes? Link to comment Share on other sites More sharing options...
gildor2603 Posted February 19, 2008 Author Share Posted February 19, 2008 So is somebody going to make that because it will be very nice, please!!! Link to comment Share on other sites More sharing options...
DarkAnsem Posted February 19, 2008 Share Posted February 19, 2008 I don't think it is going to happen most likely... it is very difficult to do. Link to comment Share on other sites More sharing options...
Duskrider Posted February 19, 2008 Share Posted February 19, 2008 Can Oblivion's physics engine actually handle cloth simulation? If you want physically accurate capes (as opposed to a fixed set of animations which don't react to the surroundings), that's what you need. If it does handle cloth simulation, making realistic animated capes should be easy, a couple clicks in your 3d modeling program and you're done. If it doesn't, it's simply impossible. Link to comment Share on other sites More sharing options...
madman132 Posted February 19, 2008 Share Posted February 19, 2008 mm... I'd download it only for that feature, will it work with OOO's capes?Lost Paladins adds an Armorset, including a Cape.This Cape is animated. I have another mod for Capes ("Capesandcloaks") which is adding some Capes with different Colours to the Divine Elegance Shop. The Capesandcloakes Capes and Cloakes wont move. The Replica of the Cape (youll have to earn the original one, then there will be a replica of it for sale, in case you dont like the enchantment) is also for sale at Divine elegance. Capesandcloaks=Cardboard. Lost paladins Cape= animated.The animation is somewhat spartanic. The Cape wont fly backwards when you charge onto enemies. It will stay at the exact position on your back even if you jump off dive rock. When you walk or run, the Cape will sway a bit to the left and right. When walking backwards, the cape will sway a little bit forwards. Well, its still by far the best cape that has ever been done in the History of Oblivion modding. And its included in a mod that is, in my opinion, one of the best Armormods ever.Small little story, with Werewolfes :D There is not only a cape, there a armorset. One heavy, one light. Heavy version has the same stats as daedric. Some enchantments are crappy, but then, you can buy replicas and enchant them instead =) The Armorsets look gorgeous. You can choose to have it have a "fake mirror" map effekt. like the Glass armor has, only brighter.One thing though: Theres a sword which keeps burning, like it was a torch. You can choose to get the Sword without burning, but there is still the Light effect ingame, which will mess up the colour of your normal "light" spell, if you use one. Night eye and torches, as well as any other light, will stay the same.But, the creators have promised to look into it =) Link to comment Share on other sites More sharing options...
DarkAnsem Posted February 20, 2008 Share Posted February 20, 2008 good. then OOO's capes do are modified, also them while walking move a bit left-right. Link to comment Share on other sites More sharing options...
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