seularts Posted December 20, 2011 Share Posted December 20, 2011 I searched everywhere for an answer related to bump maps for Nifskope and all I found was that I have to use NiSourceTexture in a NiTexturingProperty Node. I made the necessary settings in Nifskope to my NiStrip, but when I try to import the nif model in GECK or just start the game they just crash with no errors or anything. Is there an explanation to this, or is this a bug!? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted December 20, 2011 Share Posted December 20, 2011 Fallout nifs don't use either of those. They use bssshaderpplightingproperty->bsshadertexturesetExpand bsshadertextureset and list the paths to as many textures as you want - diffuse, normal, glow, whatever. Link to comment Share on other sites More sharing options...
seularts Posted December 20, 2011 Author Share Posted December 20, 2011 (edited) so in which section of the bsshadertextureset do i place the Bump map then!? i tried a bunch of bump maps there, but they didn't show up. Edited December 20, 2011 by seularts Link to comment Share on other sites More sharing options...
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