Matth85 Posted December 21, 2011 Share Posted December 21, 2011 Relaxing, then again deforming the UV to fit some shape a texture is laid out in is still just deforming the UVRelaxing the UVs would mean it got the same resolution all over, removing streches. Then scaling it down and modify it slightly to make it fit. It would be ten times better than having a big stretch here and there. It works quite well, if you don't go overboard with the deforming part. Besides, you could use a 1024x1024 texture and sclale it down an inch. The different in quality would be small. Link to comment Share on other sites More sharing options...
Bostock Posted December 21, 2011 Share Posted December 21, 2011 Shouldn't simply adding these wings as a block in a separate nitrishape within the ebony helmet .nif accomplish this without having to edit the original ebony helmet at all? Link to comment Share on other sites More sharing options...
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