Nephenee13 Posted December 20, 2011 Share Posted December 20, 2011 Okay, maybe "exciting" is not the word. Anyway, I really like the Alternative Start, Arrival by Ship mod. Its especially great for testing things where you need to start a new game to make sure everything takes. But when I get this game up and running, I'd like to use Main Quest Delayer with Alive Kvatch. However I don't like how it starts you off as just a basically penniless nobody. So I thought...what if I combined the two? Checking them out in TES4Edit, the only things that seem to conflict are the CharGen quest (obviously) and the quests that allow you to start off the Main Quest. Now, the CharGen is easy, load Arrival by Ship after MQ Delayer. However I'm worried that the initial "find the amulet" quest in Arrival by ship will kill off the Emperor, thus screwing up MQ Delayer. Would it be reasonable to just delete those quests from Arrival by Ship, use it for the CharGen, then unload it? I think it should work, and I'll give it a try later to make sure it can even be started this way, but it feels like a good way to screw up something 50 hours down the road when this character finally gets around to doing the main quest. So basically, I'm asking if this is fairly feasible. (Also, I wish MQ Delayer had a more interesting way of getting yourself into the Imperial jail than just needing to punch Hieronymous Lex in the face...) Link to comment Share on other sites More sharing options...
Nephenee13 Posted December 20, 2011 Author Share Posted December 20, 2011 Alright, short answer is...no. Long answer is...maybe, but my scripting abilities and general knowledge are probably not high enough to make them work. Link to comment Share on other sites More sharing options...
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