kljadfjhadf Posted November 6, 2016 Share Posted November 6, 2016 Hey all, It's been a long while since I played around with Fallout 3 and I never previously tried to pack things into BSAs. I haven't had issues with New Vegas and wasn't expecting them with Fallout 3. I'm trying to install a body replacer (Breeze) using a BSA archive rather than just unpacking all the files into Data, so that I can chop and change mods that alter the same files without having to manually move the files around myself. I've packed the files into a Breeze.bsa and created a dummy Breeze.esp. It's not working. If I copy the directory structure that I'm packing into BSA form directly into Data, it works perfectly, but it doesn't recognise the files if they're in a BSA. For a while I thought I was going crazy and wondered whether the game would recognise *any* files in *any* BSA I was trying to make, so I threw a plasma pistol NIF into the mix, repacked the BSA and loaded up Fallout 3. And the model showed up in game without issue. But at the same time it didn't recognise the upperbody.nif in the same archive and refused to load it. After much hair-pulling the problem seems to be boneheadedly straightforward: I can't get the game to overwrite existing files if I pack the files I want to overwrite them with into a BSA. I don't know why. I've for sure done the exact same thing with New Vegas without issue. I'm worried it might be to do with how FOMM and NMM handle archive invalidation in Fallout 3. Maybe the solution is as simple as an INI tweak but I'm not sure. Has anyone else experienced this and found a solution? Link to comment Share on other sites More sharing options...
kljadfjhadf Posted November 6, 2016 Author Share Posted November 6, 2016 Update: it isn't just limited to vanilla files. I tried extracting some texture files from my own mini-mod's BSA, modifying them and packing them into a new archive, then loaded that second BSA after the first. The game didn't even look at the files in the second BSA. Unless I'm missing something obvious, this is a pretty noticeable difference between Fallout 3 and New Vegas. Fallout 3 BSA files simply will not overwrite each others' contents. Link to comment Share on other sites More sharing options...
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