kedrick7 Posted December 20, 2011 Share Posted December 20, 2011 When you Realism mod makers are out there doing your thing, I beg you to take a look at those cooking recipes.Almost every dish that you can make requires a "Salt Pile", that's a Pound of salt for 5 servings :sick: !!! I'm surprised there are any NPCs still living, their sodium levels must be Through the Roof!! I would like to suggest a few possible changes, to help ease the sodium burden.a. Revamp all the recipes and substitute healthier cooking additives instead of Piles and Piles of Salt . Additional recipes for "Preserved" Meat could be added which would retain the Massive "Salt Pile" ingredient requirement.b. Add a Cooking recipe (or Alchemical) to convert a "Salt Pile" into 10 "Food Seasoning"s (much like the leather into strips thing), and then do (a.) :woot: . Let's give the poor people of Skyrim a healthier diet, for a better, longer, and happier life. I mean a Dragon's probably going to eat them Anyway, but shouldn't they be healthier when that happens??!? :verymad: Link to comment Share on other sites More sharing options...
BrendonLeCount Posted December 20, 2011 Share Posted December 20, 2011 (edited) The salt pile item only weighs 0.2 (pounds?) so it isn't that bad (well, ok, just looked it up, thats still 18 tsp.) There are a couple of ways to address it, one would be to reduce the weight of the "salt pile" ingredient, another would be to make a recipe for converting "salt pile" into "salt teaspoon" - it would convert one salt pile alchemy ingredient into 18 salt (tsp) items, probably misc. items since pure salt doesn't have a lot of nutritional content. Then edit the recipes to call for one or more teaspoons of salt rather than entire piles. Back in those days salt was an important preservative, it'd probably be good to keep it as an ingredient for most recipes. I'm planning to remake the needs mod linked in my signature for Skyrim. It approached hunger/thirst/sleep from a somewhat over-the-top realism perspective - it individually tracked protein, nutrients, calories (derived from the protein, fat, and carbohydrate content of each food), water, fullness, and blood alcohol content. I based the nutrition stats for all the edibles on real world data (mostly nutritiondata.com) and tweaked the recipes so that the stats for cooked foods were equivalent to the sum of their ingredients. There were both penalties for not eating right and bonuses for doing a good job of feeding your character. I'll be starting the Skyrim version as soon as the CK is released. As for seasonings, you could probably combine garlic and salt to make seasoned salt. I also introduced a sort of psychological stat in the New Vegas version of the mod that was related to how "good" the foods you were eating were. You could subsist entirely on barbequed radroach, but your moral would suffer. So for Skyrim, you'll be able to eat raw rabbit haunches (albeit at the risk of food poisoning), basic cooked rabit haunches, or seasoned rabbit haunches that are tastier and provide a better moral boost. Edited December 20, 2011 by Imp of the Perverse Link to comment Share on other sites More sharing options...
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