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Recommendations for Fresh 100% Play-though


ExpatLuke

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So I finally got to the point where I decided it's time to scrap all my mods. Some of them were so old that my game was getting full of random bugs. I've also gotten the Mod Organizer instead of the NMM, so that should keep things more easily organized in the future. So I've reinstalled Skyrim completely.

 

I'm needing recommendations on what kind of play-through I should do this time. This is purely for RP purposes.

 

In the past I've done a holy Paladin, dark Paladin, Assassin, Orc Chief, and your typical Nord warrior... none of these were really 100% play-throughs.

I've thought about doing a Wood Elf hunter, who joins all the random guilds to become a better hunter of different beasts. Like he joins the Dawnguard to hunt vampires, joins the war to hunt humans, becomes dragon born to hunt dragons, joins the Dark Brotherhood to fine-tune his people hunting, obviously he'd join the Companions... Can't really think of a reason why he'd join the College though.

 

I've also considered doing a Lore Master mage, who joins all the different guilds to collect lord and various magical and mysterious artifacts. This is the best reason I can think of for a character who would join all of the guilds... Companions being the most difficult for mage.

Any other suggestions??

 

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For your Wood Elf, don't forget the out-of-the-way one tucked waaaaaay down at the bottom of the map: "Kyne's Sacred Trials". Given to you by Froki (remember his bow?) in Froki's Shack (Side of a cliff near Autumnwatch Tower).

 

[PS, just to answer the question I see about Mages College/Hunter playthrough.]

 

It may depend on random events that happen and pique your interest.

 

a) as part of the Main Quest you do get sent to the college. A conversation may strike a chord. (Especially if "Hunting" can be interpreted as "Collect books/artifacts" - but I think that is stretching it a bit)

 

b) If you happen across the random "Fire/Ice Mages Fighting Each Other", then you might suspect some form of Arena-style thing.

 

c) (most plausible) When you meet some Vigilants of Stendarr (as you do) , they will tell you they "Hunt Daedra wherever they may be" (bingo!). Daedra are all extra-planey, and firebally (If your hunter reads the right books (or if You have played Oblivion™, of course)) and you really do need a nodding acquaintance with magic not to die when meeting them. So! Up to the College to learn about Wards et al.

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For your Wood Elf, [...]

 

Sorry, I appear to be replying to my own posts, but I keep on having more thoughts...

 

If you go with the "Death to Daedra-sympathisers" idea (pally with the rather put-upon Vigilants), then you would miss out on all of the Daedra Quests (see: http://www.uesp.net/wiki/Skyrim:Daedric_Quests) unless you convince yourself it is all for the greater good or something. Which will deprive you of some nice loot (and some very questionable stuff).

 

You could always "confiscate" the artifacts and keep them safe (e.g. in DragonReach's basement, or at the bottom of the Sea of Ghosts) unless they are reeeeely handy...

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> a house mod that displays "trophies" of things you've actually killed...

 

Well, the Hearthfire DLC gives you an option for a "Trophy Room"... (and you get to build 3 houses...)

 

As for mods - try and find one that doesn't :-} But seriously, i seem to remember a "museum" mod that has acres devoted to just that. I'll try to find it (watch this space)

 

[later] Found three (two of which i haven't used, but look intriguing). Most have displays for artifacts, weapons, armour - mostly; but may have space for wolves, sabrecats, dremora &c if youre lucky...

 

http://www.nexusmods.com/skyrim/mods/52248/? (Dragonborn Gallery - the museum i was thinking of)

 

http://www.nexusmods.com/skyrim/mods/37450/? (Aemer's Refuge)

http://www.nexusmods.com/skyrim/mods/38392/? (Jaggarsfeld)

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