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Please help (problem with meshes)


IanRB

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Hi, I recently downloaded this awesome mod to use the holster plus the .44 revolver on my cowboy playthrough. But I wanted to use the western revolver so I tried to to use the white grip mesh+texture and apply it to the holstered .44 mesh.

 

I tried watching a few tutorials but I get lost halfway through the introduction. I just want this little thing to work.

 

What I exactly did was to remove the rubber grip mesh from here and copy this one in (with the proper .bgsm and textures attached) and I got this (after moving the grip to fit the rest), but when I try this mesh out it doesn't appear in-game, just invisible.

 

My best guess is that the "BSSkin::Instance" that was attached to the rubber grip mesh, should be attached to the wood grip mesh aswell. But I just can't get that to work; whenever I copy the instance branch and paste it inside the wood grip branch it just duplicates outside the NiNode.

 

Don't know if that's the problem or I if have to do more stuff to make it work, so I would appreciate a little help. Thanks guys

Edited by IanRB
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In your last image, where it has "Skin None", double-click on "None" and enter "12" (no quotes), to link the Skin entry on your BSTriShape block to node #12 (which is your BSSkin::Instance block). However, I'm not sure if that is enough to make it all work, I don't have any experience making weapon mods.

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