IanRB Posted November 7, 2016 Share Posted November 7, 2016 (edited) Hi, I recently downloaded this awesome mod to use the holster plus the .44 revolver on my cowboy playthrough. But I wanted to use the western revolver so I tried to to use the white grip mesh+texture and apply it to the holstered .44 mesh. I tried watching a few tutorials but I get lost halfway through the introduction. I just want this little thing to work. What I exactly did was to remove the rubber grip mesh from here and copy this one in (with the proper .bgsm and textures attached) and I got this (after moving the grip to fit the rest), but when I try this mesh out it doesn't appear in-game, just invisible. My best guess is that the "BSSkin::Instance" that was attached to the rubber grip mesh, should be attached to the wood grip mesh aswell. But I just can't get that to work; whenever I copy the instance branch and paste it inside the wood grip branch it just duplicates outside the NiNode. Don't know if that's the problem or I if have to do more stuff to make it work, so I would appreciate a little help. Thanks guys Edited November 7, 2016 by IanRB Link to comment Share on other sites More sharing options...
steve40 Posted November 10, 2016 Share Posted November 10, 2016 In your last image, where it has "Skin None", double-click on "None" and enter "12" (no quotes), to link the Skin entry on your BSTriShape block to node #12 (which is your BSSkin::Instance block). However, I'm not sure if that is enough to make it all work, I don't have any experience making weapon mods. Link to comment Share on other sites More sharing options...
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