Jump to content

Building tower and dwarven race


Almelexia

Recommended Posts

I thought about that I were descussing in the other topic about the city that expands and things in that way. And then i thought about a large forgotten daedric mine. And a large telvanni type tower that just grows bigger and bigger. And how about there should be a quest to enter the tower in the very beginning and when you leave the gates to the tower closes and you may not enter without another task to the master of the tower. And later in the main quest you must travel back to the tower to kill the master or someone that has taken over the tower and when you enter you see that there isnt the same tower as you entered in the main quest the tower for the first time. The tower has expanded! and when you are trying to get out it will be a hell because it is so big. I have allready started on the tower and it will be very big just from the beginning and then it will be enormous.

 

And about that dwarven mine, i have thought about making some dwarves for a mod and they will be digging in a mine deeper and deeper to the middle of the earth. And when they come deep anough they will free a evil demon that the dwarven ancestors has keept in a prison of the earth for a very long time. And this will be a bit in the story of the mod and when he releases the whole morrowind will be filld of darkness and demons. And your last quest is to protect the lands and save the world from the demons and the only way is to join vivec and azura to save the lands.

 

Would this be good?

 

Almelexia

Link to comment
Share on other sites

You will? well then you will like this because there will be a very large mine, there will even be small cities of the dwarvens. And there will almost every day be a uppgrade in the mines, everything from a new mining cave to a new house and a new dwarven that just have moved in. I hope you will like it when the mod will be released.
Link to comment
Share on other sites

Possible idea for enemies: Have a section of the vast mine lead into an ancient daedric ruin, or some other place of foul spirits. It sounds like a great idea, except for the lack of enemies. Maybe a section of the mine could collapse, spirits/enemies come in, and the PC has to help the Dwarves defend the mine.
Link to comment
Share on other sites

The shadows that I took to the mine was inspired from lord of the ring yes. But there will be differnet enemies not the balrog and all that. And about the enemies that would be a great idea to make a collapsed part with many faul demons and daedras. Or do somebody know other enemies that i could use to that would be great.
Link to comment
Share on other sites

Yes and the kwama could have some different magics. That would be good, the mine should be so big that even some parts of it will go to a kwama mine deep under the earth, and once in thw qwama mines some kwama warriors was trapped and has evolved to a more daedlier creature the Dire kwama. And it should have a very deadly poison speel that it just casts a few times before it starts to hit.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...