jwcurry83 Posted December 20, 2011 Share Posted December 20, 2011 So I am fairly new to re-texturing and I have been working on completing my first high res mod for Skyrim. I am currently working on misc plants, like the bird nest files and I am having a problem saving the file correctly in PS. My problem is this... I have taken the original file (1023x512) and I upped the resolution by 4 to 4092x2048. I then did my re-texturing and whatnot, flattened the image, and saved the file with the alpha channel using DXT5. Then, when I check the saved file it is empty; nothing appears to save. If I downscale back to the original texture size (1023 x 512) then I am able to save the file fine, but obviously I lose the whole point of doing a re-texture. Even if I try to create a new file with the larger dimensions, and I choose not to save alpha channels at all I still get an empty file. Can anyone tell me what I might be doing wrong? I obviously am a noob when it comes to this stuff, especially considering I don't even really know what alpha channels really are, lol. Thanks in advanced. Using CS5 on Windows 7 with this version of the plugin (Photoshop_Plugins_x64_8.51.0816.1945). Also, I am running a HD5870 as a video card if that makes a difference (I did notice the dds plugin is an NVIDIA dialog box?). Link to comment Share on other sites More sharing options...
jwcurry83 Posted December 20, 2011 Author Share Posted December 20, 2011 Nevermind... I think I just need to generate new mip-maps, because using the existing ones was what was breaking the saving. Maybe someone could tell me why, because I still don't really understand what is going on. Link to comment Share on other sites More sharing options...
jwcurry83 Posted December 20, 2011 Author Share Posted December 20, 2011 Now that I got it saving correctly the textures appear off in game... like the texture for the egg is being placed on the side of the nest. I think this has something to do with making the dds file larger. Can anyone please tell me how to properly make and save a high resolution dds file from an original extracted BSA. Thanks again in advanced. Link to comment Share on other sites More sharing options...
Derrax Posted December 25, 2011 Share Posted December 25, 2011 jwcurry, the original sizes of all the bird's nest textures are 512 by 512 pixels - they're square textures. I don't know how you come to the conclusion that their size must be 1023x512 pixels.. Maybe you made a mistake after you had imported them? To make it work, make sure that the texture you're saving out is SQUARE just like the one you got from the game, so 512x512 or 1024x1024 or 2048x2048 or if you really think it's necessary, 4096x4096 pixels. Not 1023 or 4092 or any strange numbers in the dimensions or anything like that. As for why your texture is off, the game is mapping the wrong part of your texture to the mesh because the texture is not falling into the UV texturespace of 0-1 (your texture is wider than it should be, if I take your initial post as still valid). Link to comment Share on other sites More sharing options...
MShoap13 Posted December 25, 2011 Share Posted December 25, 2011 The reason your texture size is off is because you're importing with mip maps. As Derrax pointed out, the texture should be 512x512 when you import it. Link to comment Share on other sites More sharing options...
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