devlinmine123 Posted November 7, 2016 Share Posted November 7, 2016 this is my trace logTrace file has been created: TraceLog20161108070439.txtMod Manager Version: 0.63.6.0OS version: Microsoft Windows NT 6.2.9200.0Installed .NET Versions:CDF SP 0v2.0.50727 SP 2v3.0 SP 2v3.5 SP 1v4 SP 0v4.0 SP 0v4.5: 4.6 or laterTracing is forced: False Discovering Game Mode Factories... Looking in: F:\ProgramData\Nexus Mod Manager\GameModes Checking: DarkSouls.dll Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory Checking: DarkSouls2.dll Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory Checking: DragonAge.dll Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory Checking: DragonAge2.dll Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory Checking: DragonsDogma.dll Initializing: Nexus.Client.Games.DragonsDogma.DragonsDogmaGameModeFactory Checking: Fallout3.CSharpScript.dll Cannot load F:\ProgramData\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6149.20568, Culture=neutral, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load F:\ProgramData\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6148.34322, Culture=neutral, PublicKeyToken=null Checking: Fallout4.CSharpScript.dll Cannot load F:\ProgramData\Nexus Mod Manager\GameModes\Fallout4.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6149.20568, Culture=neutral, PublicKeyToken=null Checking: Fallout4.dll Initializing: Nexus.Client.Games.Fallout4.Fallout4GameModeFactory Checking: Fallout4.XmlScript.dll Cannot load F:\ProgramData\Nexus Mod Manager\GameModes\Fallout4.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6148.34322, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.CSharpScript.dll Cannot load F:\ProgramData\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6149.20568, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load F:\ProgramData\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6148.34322, Culture=neutral, PublicKeyToken=null Checking: GamebryoBase.dll Checking: Grimrock.dll Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory Checking: Morrowind.dll Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory Checking: NoMansSky.dll Initializing: Nexus.Client.Games.NoMansSky.NoMansSkyGameModeFactory Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Skyrim.CSharpScript.dll Cannot load F:\ProgramData\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6149.20568, Culture=neutral, PublicKeyToken=null Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load F:\ProgramData\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6148.34322, Culture=neutral, PublicKeyToken=null Checking: SkyrimSE.CSharpScript.dll Cannot load F:\ProgramData\Nexus Mod Manager\GameModes\SkyrimSE.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6149.20568, Culture=neutral, PublicKeyToken=null Checking: SkyrimSE.dll Initializing: Nexus.Client.Games.SkyrimSE.SkyrimSEGameModeFactory Checking: SkyrimSE.XmlScript.dll Cannot load F:\ProgramData\Nexus Mod Manager\GameModes\SkyrimSE.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6148.34322, Culture=neutral, PublicKeyToken=null Checking: Starbound.dll Initializing: Nexus.Client.Games.Starbound.StarboundGameModeFactory Checking: StateOfDecay.dll Initializing: Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactory Checking: TESO.dll Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory Checking: WarThunder.dll Initializing: Nexus.Client.Games.WarThunder.WarThunderGameModeFactory Checking: Witcher2.dll Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory Checking: Witcher3.dll Initializing: Nexus.Client.Games.Witcher3.Witcher3GameModeFactory Checking: WorldOfTanks.dll Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory Checking: XCOM2.dll Initializing: Nexus.Client.Games.XCOM2.XCOM2GameModeFactory Checking: XRebirth.dll Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactoryLoading Game Mode Factories for Installed Games... Loading Fallout3: Supported Loading Skyrim: Supported Loading FalloutNV: SupportedDetermining Game Mode: (From Selection Form) Fallout3Game Mode Factory Selected: Fallout 3 (Fallout3)Creating Game Mode mutex (Attempt: 0)Checking DLCs location.Running Threads (1) 3 () Aborted Tracing an Unhandled Exception: Exception: Message: Cannot create "f:\Games" because a file or directory with the same name already exists.Full Trace: System.IO.IOException: Cannot create "f:\Games" because a file or directory with the same name already exists. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost) at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost) at Nexus.Client.ApplicationInitializer.CreateEnvironmentPaths(IGameMode p_gmdGameMode, ViewMessage& p_vwmErrorMessage) at Nexus.Client.ApplicationInitializer.DoApplicationInitialize(IGameModeFactory p_gmfGameModeFactory, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage) at Nexus.Client.ApplicationInitializer.DoWork(Object[] p_objArgs) at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs) at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) Link to comment Share on other sites More sharing options...
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