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[REQ]Follower Can Use Consumables


Kazaniclese

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Yeah, that crossed my mind too. So, to get back on the topic, how would a follower decide if he/she should use a skill potion? Obviously it should depend on her favorite skills/equipped items, but what about types of enemies? How strong must an enemy be so the potion wouldn't get wasted?

 

Think-tank moment. Maybe meet a condition. If health is below 50%, use potions which increase their survivability: one-handed, two-handed, archery, light/heavy armour. As long as their stats meet a certain level. So they may drink a 'potion of the knight' with heavy-armour at 30/100, but they may refuse to drink a 'draught of the knight' until their heavy-armour is at 50/100.

Edited by Saratje
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But the skill potions for light/heavy armor are more efficient if you use them from the beginning.

 

It's a safety measure to prevent NPC's from drinking potions the moment they enter combat. I don't know how easily such can be scripted. I didn't go deep into scripting yet.

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