brother123 Posted November 8, 2016 Share Posted November 8, 2016 Hello,guys. I am a Oblivion lover from China. I just found a post on 3dm.com about how to merge the world of oblivion and nehrim. http://att.3dmgame.com/att/forum/201301/05/134425i2r226qimw2hc8rq.jpg http://att.3dmgame.com/att/forum/201301/05/134518922c218esazis3xs.jpg http://att.3dmgame.com/att/forum/201301/05/134916fm6l7yeftv4leoeo.jpg âoriginal forum: http://bbs.3dmgame.com/thread-3626718-1-1.html The way they did is 1. deleted all quest and dialogue 2. get nehrim's bsa, esm and esp and move them into oblivion/data/ NehrimData - MeshData.bsaNehrimData - TexturesData.bsaNehrimData - SoundsData.bsa 3. add patch---- set a portal in IC waterfornt which connects the nehrim world and the oblivion world(in the approach, fast travel is available in nehrim even no mod adds) Load order: Oblivion.esmNehrim.esmNehrimData.espNehrim Tower.esp âUnfortunately, the patch link is dead. I am not able to get it anymore. So I wish somebody can turn Nehrim to be a mod for the Oblivion world. That will be a fantasy job for a modder ever did. Here are some videos the player travel from tamriel to nehrim: http://v.youku.com/v_show/id_XNDk4NDM0OTI0.html http://v.youku.com/v_show/id_XNDk4NDY3NTMy.html Link to comment Share on other sites More sharing options...
brother123 Posted November 17, 2016 Author Share Posted November 17, 2016 I have an ambition to merge nehrim and cyrodiil in one world called nehrimbilvion. Even with Morroblivion. But I think I should start with cyrodiil, the principle is the same. Now, I have three ways to run nehrim in the oblivion folder. approach 1: delete data, src file and all conflict obod in obmm mod file. copy and paste data and src of nehrim to the oblivion file. (interface look like nehrim) approach 2: move all nehrim's bsa and esm, esp to oblivion:/data (interface look like oblivion) approach 3: move nehrim's meshes & texture files and all bsa, esm and esp to one folder, and install with obmm like a mod of oblivion (interface look like oblivion) (I prefer this) To slove the land missing problem( seems to be the only problem for me, and the most difficult one. I use TES4EDIT to load nehrim.esm, and go to "worldspace" and delete the "MQ08SankumWorld". The the Tamriel world back to work, no more missing lands. But the lands in Nehrim still missing. I believe it is the worldspace and cell problem, ad have to use tes construction set to solve. But I am not so good for CS, that's why I stuck here. Link to comment Share on other sites More sharing options...
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