AncientGamer65 Posted November 8, 2016 Share Posted November 8, 2016 I just found a SWEET gun from an apparently dead mod on the Nexus that I really love...the problem with it is the creator of the mod didn't iron sight it; matter of fact, the creator had the "Do Not Use 1st Person Animations" flag turned on, and when I turned it off, the gun sits about 6 inches below center screen...for a handgun that seems strange to me and I'd like to fix it. I'm not here slamming on the author for doing that...if I could even PRODUCE a weapon mod, I would prolly do the same thing out of lack of knowledge. PLEASE don't take this post as me bitching; furthest thing from the point. I'm looking at this as an opportunity to learn. My GECK/FNVEdit/NifSkope knowledge is middle-of-the-road at best and I'm always interested in expanding it. At this point, I know nothing about NifSkope and even less about Blender, which is why I'm reaching out now as these are the tools I'll need to get the job done, I understand. Can someone here explain, in the absolute simplest of terms, how to iron sight a weapon? And before anyone responds to this with "Google is your friend"...I have in fact searched this up. I've read the tutorial here on the Nexus about iron sighting and it threw me for several loops. I need it broken down a little more than that, please. Thanks for any and all help! :) Link to comment Share on other sites More sharing options...
uhmattbravo Posted November 8, 2016 Share Posted November 8, 2016 If it's got a sighting node, it should be as simple as repositioning it in Nifskope. Link to comment Share on other sites More sharing options...
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