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New massive city concept


Lord Furgy

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If its a semi circle will the city be open at the back?

And i think that you should sit down and work out a really srtategic castle fortress. like a large gatehouse flanked by towers that have downward sloping arrow slits so the defender can fire down (clever ay? ;) )

just a thought and hey what do you think of the shesk?

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The desk looks nice, and do you think you could try to make a single guard tower becuase the cloud ruler tempels is a pair.It doesnt' need to to fancy just a round or rectangualar piece of stone with a roof.
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You could copy another tower couldn't you? or else i'll try model the side f the defenders tower, so people actually shoot out. so technically it would be an "exterior" interior
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to cazaam: the desk is neat, i could see many of them in markets, shops or even in a massive armory. as for the strategic advantages of this type of city, due to it being slopped into the side of a large hill it automatically gives downfire advantage from any point on the walls, and like i said I have placed the gates to maximize the distance travelled between gates, buying defending forces time and more opportunities to make a stand here and there.

 

Whatever is easier on loading n such would be best, we wouldnt need towers that are fully functional and have the ability to fire out of them.

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Where abouts is the city located? maybe get a map of cyrodiil and mark it. and also if you find someone who export .blend files to .nifs tell me and get me their contact details
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Ok look at a map of cyrodill, look at Kvatch, then look nearly 100% north to the brena river that forks, it would be located at the end of the northern fork, now the river is too narrow to allow large ships so it will have to be widened if we can (if not we can work around that)
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yes, anyone playing the mod will have to have borders removed, and im willing to bet that spot in particular will need alot of landscaping to produce what we are looking for
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