weijiesen Posted November 9, 2016 Share Posted November 9, 2016 I've noticed when i put a new magic effect in data/meshes/skeve/effects it doesn't work, but if i toss it into the vanilla data/meshes/effects folder it works. Same goes for textures. Is skyrim modding that much more limited compared to fallout modding, or is there some trick to allowing custom folders for one's own mod assets? I'd really REALLY not get sloppy and toss dozens of new custom assets of mine into the generic 'effects' folder only to have a headache sorting them out. Link to comment Share on other sites More sharing options...
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