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A simple magic fix idea


TimF

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The fact, that apparel enchantments reduce spell manacost, and can do so all the way to the zero is rather ridiculous. I would suggest (I'm not sure if anyone came up with this idea already) to simply revert enchantment and alchemy effect, i.e. let enchantments empower magic and let potions reduce manacost. This will at the very least solve the most critical problems of a current system.
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The fact, that apparel enchantments reduce spell manacost, and can do so all the way to the zero is rather ridiculous. I would suggest (I'm not sure if anyone came up with this idea already) to simply revert enchantment and alchemy effect, i.e. let enchantments empower magic and let potions reduce manacost. This will at the very least solve the most critical problems of a current system.

 

 

I agree in a way. I find that spells - especially destruction if you're a destruction mage - cost way too much. An expert level conjuration spell costs what, 70 or so magicka per shot single hand? At that level of destruction, the enemies have leveled up enough that they take 6+ shots to kill. After 3 or 4 you're pretty much out of mana, and only one enemy has been taken down, if you're fighting multiple enemies you're screwed.

 

I found that 0 magicka is way too overpowered, especially with the dual wield staggering perk. I changed my magicka reduction to about 88%. This way I can cast 15 or more expert level destruction spells, take out 2 or 3 medium strength enemies before I'm out of magicka. In fights against tougher enemies, you actually run out of magicka and I just find it more fun than running out after 4 or 5 casts. And I've stopped dual wielding, because nothing can ever hit you that way

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