7vincent7black7 Posted December 21, 2011 Share Posted December 21, 2011 (edited) So I decided that I was going to pickup the oblivion construction set again out of boredom and to relearn what I had forgotten. (I got up to chapter 3 in the tutorial and was so involved decorating one room I never added a map marker and got bored, a month later deleted the mods and uninstalled everything and that was that.) I got the Kvatch chapel of Akatosh cause I needed a chapel where I had thought every single piece of floor and wall was a separate static piece of architecture so I could take the feel of the chapel and form it into the layout of a building that was in my head. It turned out that the walls and floors are moveable objects unlike most interiors BUT they are still clumped into singular items like the entirety of interiors anyways so it doesnt matter. I wanted to add a stair case on each end and put in a second floor above in one worldspace so I moved the left and right walls out about three feet in real life space of what it would be in the game after deleting all items that werent architecture I needed to keep. copy and pasted three grey floor squares on one side, did the same for the other. This is where it gets hard to explain though I'll upload a screenshot of my issue and you'll see the black space-like area. Near the entrance area of the chapel with the stairs that lead to the undercroft, there are two windows that are separate from that entire architecture object. They're neither part of the entrance piece or the middle or end wall pieces and were perfect becase the two windows on either side of the walls were one piece just not physically connected. Now all the mini altars were cut if I hadnt already said that, and the walls on both the left and right side where most were were pushed farther back so there was no longer anything connect those walls to the rest of the chapel on their left and right sides facing away from either one inwards. Once I added floor I just needed to add some walling there, I scaled the windows I previously mentioned to fit the entire area and only have the glass visible, which looked real cool by the way, then moved it in place to cover the open areas on either side of the moved walls, I realised after I copy and pasted a second set of windows into the open spaces near the end that the areas where the windows had been was now empty, and it wouldn't look so great since if I put more of these windows they would stick out in open walking area possibly as well as be right next the other windows possibly looking pointless. Now unless there are actuall basic architecture files like a straight up and down wall space that goes the entire 30-50 feet up, I ask that someone could tell me where to find some wall resources made for messing around with chapel interiors, or how to make my own with Nifskope. I googled how to on my own but it said I need a niftools plugin for 3ds max and then later told me to open 3ds max after I had gotten the files and installed to my nifskope install folder, in order for me to get 3ds max I would need to pay for it a possible monthly fee or something, which I don't even have my drivers licsense yet so I cant make money, and I dont want to get a free trial and realise I get to use a diminished version for a limited time only or something. so does anyone have any suggestions? http://i1221.photobucket.com/albums/dd478/7vincent7black7/OBCSMypersonaldemonichome.png So I just registered at photobucket for this. As you can see in the immage, the giant blue windows in the image clipping through the cieling were scaled so the flat glass covered an open area on each side where I had pushed the walls back leaving the worldspace open to falling off the plane. I moved and scaled the original windows and across form those windows facing away from the images POV are two more windows just like it on either side of the chapel to cover more areas. The problem resides in the new grey ares close to the center.....ummm....general area radius for lack of a better description where the windows were moved away from their original positions. So would it look normal to have the windows in thier original areas at their original size as well? It wouldn't be too bad a problem except I cant edit the scaled windows height without editing the width as well and thus negating their primary purpose just to make them match the orignals. Edited December 22, 2011 by 7vincent7black7 Link to comment Share on other sites More sharing options...
7vincent7black7 Posted December 24, 2011 Author Share Posted December 24, 2011 Go ahead and close this thread or delete it if you can. Nobody cares so I'll do this on my own. Link to comment Share on other sites More sharing options...
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