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Can enemies spawn inside a cave while you're inside it?


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I'm going through Fatback Cave right now and I'm noticing goblins in areas I've already been through that I swear were not there before. :mad:

 

They started appearing when I started travelling back and forth between Fatback Great Chamber and Fatback Deep Basins because there's an army of goblins near the entrance of Deep Basins and my pure mage can only take on one at a time.

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By default stuff doesn't respawn when you're in the same cell. Indoor cells are usually separated by doors. Outdoors land is divided into many cells. Mods however can make stuff (re)spawn, even when in the same cell as the player character. Edited by Maskar
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What seems to be happening is I "clear" one part of a dungeon, go to the next part, then when I enter the previous part again I see new enemies. Which is happening in every dungeon now for some reason. I've never seen this before.

 

The only mods I use that should affect spawns is Francesco and Martigen, but I've used the two together before without seeing enemies spawn behind me. I also have the cell respawn time set to 5 days in my bashed patch.

Active Mod Files:

 

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.3.2]
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
03  Francesco's Optional New Items Add-On.esm  [Version 5.0]
04  Mart's Monster Mod.esm  [Version 3.7b3p3]
05  Armamentarium.esm  [Version 1.35]
06  Artifacts.esm  [Version 1.1]
07  BetterMusicSystem.esm
08  Progress.esm  [Version 2.2]
09  CM Partners.esm
0A  CustomSpellIcons.esm
0B  RealisticLeveling.esm
0C  Unofficial Oblivion Patch.esp  [Version 3.4.1]
0D  UOPS Additional Changes.esp
0E  Oblivion Citadel Door Fix.esp
0F  DLCShiveringIsles.esp
10  Unofficial Shivering Isles Patch.esp  [Version 1.5.0]
11  USIPS Additional Changes.esp
12  Francesco's Creatures and Items Resources.esp  [Version 5.0]
++  LoadingScreens.esp
**  LoadingScreensSI.esp
13  All Natural.esp  [Version 1.33]
14  All Natural - SI.esp  [Version 1.3.2]
++  All Natural - MMM Patch.esp  [Version 1.3]
15  Better Bell Sounds.esp
16  Idle Dialogue.esp  [Version 1.3]
++  Symphony of Violence.esp
17  Atmospheric Oblivion.esp
18  Sounds of Cyrodiil.esp  [Version 1.1]
19  OBSE-Storms & Sound.esp
1A  OBSE-Storms & Sound SI.esp
1B  All Natural - Real Lights.esp  [Version 1.3.2]
1C  WindowLightingSystem.esp
1D  7lbsBedrolls-OBSE.esp
1E  BetterMusicSystem(SI).esp  [Version 1.0]
**  VA_BetterGold.esp
1F  Display Stats.esp  [Version 2.0.1]
20  DropLitTorchOBSE.esp  [Version 2.4]
21  Lock Bash Omega.esp  [Version 1.5]
22  P1DmenuEscape.esp
23  Spell Delete.esp
24  Streamline 3.1.esp
25  Map Marker Overhaul.esp  [Version 3.9.3]
26  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
27  Enhanced Hotkeys.esp  [Version 2.3.1]
28  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]
29  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]
2A  Francesco's Optional Dungeon Chest Loot.esp  [Version 5.0]
2B  Francesco's Optional Dungeon Chest Locks.esp  [Version 5.0]
2C  Francesco's Optional House Chest Loot.esp  [Version 5.0]
++  Francesco's Optional Vendor Tweaks.esp  [Version 5.0]
2D  Francesco's Optional Leveled Quests.esp  [Version 5.0]
2E  Francesco's Optional Leveled Arena.esp  [Version 5.0]
++  ArmamentariumLL.esp  [Version 1.35]
++  ArmamentariumLLMagic.esp  [Version 1.35]
++  ArmamentariumLLArmaVendor.esp  [Version 1.35]
2F  Mart's Monster Mod for Fran.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
30  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.7b3p]
31  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
32  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b3p3]
33  Mart's Monster Mod - Fran's leveled quests.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]
34  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]
35  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
36  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
37  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]
38  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
39  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
3A  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
3B  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]
3C  Enhanced Quest Roleplaying.esp  [Version 2.03]
3D  Artifacts.esp  [Version 1.1]
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
3E  JolardHome.esp
3F  VHBloodlines 1.2.esp  [Version 1.4]
40  Knights.esp
41  Knights - Unofficial Patch.esp  [Version 1.1.2]
++  Mart's Monster Mod - Knights.esp  [Version 3.7b3p3]
42  Sounds of Cyrodiil - KOTN Add-on.esp  [Version 1.0]
43  TOTF.esp
++  TOTF Delayer.esp
44  The Lost Spires.esp
45  MannimarcoRevisited.esp
46  HeartOftheDead.esp  [Version 6.5]
47  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Real Lava 1.3.esp
48  Better Dungeons.esp
49  HUD Status Bars.esp  [Version 5.3.2]
4A  ExpandedGreetings.esp
4B  Dungeon Actors Have Torches 1.6 DT.esp
4C  Exterior Actors Have Torches 1.32 DT.esp
4D  PersuasionOverhaul.esp  [Version 1.43]
++  PersuasionOverhaul_MMM.esp  [Version 1.2]
4E  Toggleable Quantity Prompt.esp  [Version 3.2.0]
4F  ATakesAll.esp
50  ConduitMagic.esp
51  SupremeMagicka.esp  [Version 0.90b]
52  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_MMM.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
53  SM Combat Hide.esp  [Version 1.2]
54  StealthOverhaul.esp
55  MigLockpicking.esp  [Version 1.3]
56  SM Bounty.esp  [Version 1.22c]
57  Enhanced Grabbing.esp  [Version 0.5]
58  DenockArrowToo.esp
59  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]
5A  Duke Patricks - Actors Can Miss Now.esp
5B  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]
5C  ProgressGSD.esp  [Version 2.0]
5D  ProgressMBSP.esp  [Version 2.0]
5E  ProgressSBSP.esp  [Version 1.0]
5F  ProgressRBSP.esp  [Version 1.0]
60  ProgressRacial.esp
61  ProgressArmorer.esp  [Version 1.0]
62  ProgressMercantile.esp  [Version 1.11]
63  Mayu's Animation Overhaul.esp
64  bgBalancingEVCore.esp  [Version 10.52EV-D]
++  EVE_KhajiitFix.esp
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]
++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]
++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]
**  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]
65  kuerteeDetectLifeEffectNightEyeShader.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3.2]
++  Shady Sam buys Stolen.esp
66  CT-Just Another Combatant.esp
67  kuerteeSimpleVampirismExpandedVerB.esp
68  Labidori.esp
69  bodyshapes.esp
6A  Bashed Patch, 0.esp

 

Edited by Guest
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That has happened to me before in a goblin cave. Not sure if it was Fatback Cave or not. I just thought I might have missed a couple of them the first time through or maybe they called for reinforcements. :biggrin: Edited by ReALty
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I think I can confirm that what's happening is that new enemies are being spawned inside dungeon sections I've previously visited and have returned to. Enemies don't seem to be spawning in the same section I'm in. And it does seem to happen with every dungeon. Which gets annoying, especially with bandit caves where Oblivion seems to have a knack for spawning one of Francesco's or Martigen's boss bandits when I'm trying to leave while weighted down with loot and with 50% damaged armour. :rolleyes:

 

It's also weird because I've never seen this until this week. I can't tell what could have possibly messed with the spawn schedules.

Edited by Guest
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You could always search your esps for ''SetCellResetHours'' and ''iHoursToRespawnCell''.

I found ''iHoursToRespawnCell'' under Settings but not ''SetCellResetHours." Is there a disable all respawn in CS?

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