Quetzlsacatanango Posted January 2, 2012 Posted January 2, 2012 lol sorryReplace 'mycompanion' with the refID of your actual companion.
beyondwudge Posted January 2, 2012 Author Posted January 2, 2012 I've tried a variety of RefID syntaxes but I can't get the script to save. Do I need to do a short "BooneMedSkill" then set that as his RefID? Right now I'm searching for a script that uses RefID to copy it's syntax but I have no idea where it would be. Here are the RefID's I think btw: 0010d8eb arcade00096bce boone0013d830 lily000e6105 raul00135f19 cass000e32a9 Veronica001732d1 ede 001732d0 ede001732cf ede0010d8df rex
Quetzlsacatanango Posted January 2, 2012 Posted January 2, 2012 Use the geck powerup to get script error messages.
beyondwudge Posted January 2, 2012 Author Posted January 2, 2012 I put it on just now but it is still giving me the normal save popup when trying to close the script.
beyondwudge Posted January 2, 2012 Author Posted January 2, 2012 I'm stuck on how to get RefID00096bce to work. Is it RefID.00096bce or Ref0096bce or what not? Would "set BooneHealing to CraigBoone" work in this case? The script saved with that line but "BooneHealing.setav medicine to playermedskill" and "CraigBoone.setav medicine to playermedskill" and "set CraigBoone.setav medicine to playermedskill" lines don't work with it.
Quetzlsacatanango Posted January 2, 2012 Posted January 2, 2012 Boone's refID is probably craigbooneref. Double click on his ref to see.
viennacalling Posted January 2, 2012 Posted January 2, 2012 Open script VNPCFollowersQuestSCRIPT and look at the game mode block. All the follower reference editor IDs should be there.
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