niallmcfc Posted December 22, 2011 Share Posted December 22, 2011 I've made a weapon, added textures, damage, a name etc. And when it's lying around on the ground, it's fine. Yet if I'm to, say, hold it in my hand or view it in my inventory, it's completely invisible. I can still attack with it, everything. I've made both meshes necessary, and I can't see anything I've missed out in the .esp file. Can anyone help? The files are stored here Thanks in advance P.S. The important files are the ones about the 'SkyDaedricMace'. Link to comment Share on other sites More sharing options...
niallmcfc Posted December 22, 2011 Author Share Posted December 22, 2011 Bump? By the way, I've found that if I replace the STAT entry for the weapon, with say 1stPersonDaedricMace instead, it works with the daedric sprite. I can't find anything wrong with what I've done though, no matter how hard I try. Link to comment Share on other sites More sharing options...
jimhsu Posted December 22, 2011 Share Posted December 22, 2011 Bump? By the way, I've found that if I replace the STAT entry for the weapon, with say 1stPersonDaedricMace instead, it works with the daedric sprite. I can't find anything wrong with what I've done though, no matter how hard I try. So make a new STAT record? Link to comment Share on other sites More sharing options...
niallmcfc Posted December 22, 2011 Author Share Posted December 22, 2011 I've made the STAT record, under the GRUP. What I was saying is, if I replace the modified STAT I have with the DaedricMace STAT (and change things around accordingly), then the weapon will appear. Otherwise, it's invisible. Link to comment Share on other sites More sharing options...
jimhsu Posted December 23, 2011 Share Posted December 23, 2011 (edited) http://imgur.com/gIO9w Fixed your problem by changing paths from meshes\niallmcfc\Weapons\skyDaedric\skydaedricmace.nif to meshes\Weapons\skyDaedric\skydaedricmace.nif and updating the esp appropriately. The location for textures does not matter apparently because I didn't touch the NIFs. Apparently there is a specific requirement for weapons meshes to be under a "weapons" folder. Thanks for helping me learn something today. Great model BTW. Edited December 23, 2011 by jimhsu Link to comment Share on other sites More sharing options...
niallmcfc Posted December 23, 2011 Author Share Posted December 23, 2011 Thanks! That's really been bugging me. (By the way, it's just a lightened up version of the old daedric mace) Link to comment Share on other sites More sharing options...
Recommended Posts