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Oblivion (360) character design


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well, i usually make my own class

 

it goes like this:

 

Combat Spec.

 

Major - Blade (or blunt or w/e,) Heavy Armor, Restoration, Sneak, Marksman, Destruction, Armorer.

 

BS (birthsign, really lol) - Warrior, or Steed.

 

i think thats everything...

 

this combo pretty much lets you pwn at any aspect of the game. :)

you can cast spells, pincushion them, stab them, sneak attk them, and fix your sht!

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well, i usually make my own class

 

it goes like this:

 

Combat Spec.

 

Major - Blade (or blunt or w/e,) Heavy Armor, Restoration, Sneak, Marksman, Destruction, Armorer.

 

BS (birthsign, really lol) - Warrior, or Steed.

 

i think thats everything...

 

this combo pretty much lets you pwn at any aspect of the game. :)

you can cast spells, pincushion them, stab them, sneak attk them, and fix your sht!

 

But rather then heavy armor with sneak, shouldn't you use light?

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and even until you get that perk, you can usually just remember to unequip your boots when sneaking ;)

its usually only like 3-8 AC anyways lol

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Luck isn't covered anywhere in any "official" documentation.

 

From trial and error, according to the mechanics of Oblivon, high luck lets you find 'leveled' loot faster than normal.

 

In practice, I stated wtih 55 Luck with my nord, and by level 11 (66 luck), He found:

"amulet of reflection: 20% reflect spell"

 

that's better than the "grand amulet of reflection: 18% spell reflect".

 

Luck lets you (low chance) find better loot. Worth it if you really major in it.. but the thing about it, is it has to be a 'constant' thing. If you 'fortify' luck for a few seconds, it's "possible" that a container you open may be 'better' than normal, but upon entering a cave, things set up based on your level as well, so high luck during entry as well as roaming throughout (to have the luck when you open up the container) is nessessary.

 

So unless you "always" have clothing / armor that has "fortify luck 10pts" (highest you can fortify), than you're better off just increasing luck each level.

 

Thing about it is also this:

once you reach lv.20, loot is about as impressive as it's going to get, but even if you had the "Thief" as your birth sign and specialzed in luck, you'd start with 65luck and have 85 Luck by that point. Rather good, but loot can't really get "better" from then on...

but it will improve chances of more containers having more loot. But all in all, it would be better if the game let you start out with 80 luck, where it would do the most good (Lv. 1 - 15).

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