Jump to content

[Mod Creating] How to add a perk to every NPC?


Glitshy

Recommended Posts

I am currently working on a mod which in supposed to completely change the way how armour and damage resistance work, but I need to apply a perk to every NPC I want it to work on, which is basically every NPC in the game and editing hundreds of entries in TES5 Edit or the creation kit is out of question.

I can't just add it via a script as the game engine can't handle dynamically added perks (only for the player character).

Is there some way to edit multiple entries at the same time in TES5 Edit which I am overlooking? Anything of that sort? Every help is appreciated.

 

Thanks in advance.

Link to comment
Share on other sites

Use SkyProc. I don't think the API is compatible with the newer plugin format, but you can save one out and then load it into the new CK as you would any other mod.

 

Also, I have done exactly what I think you're trying to do, and you're gonna have a hell of a time with the armor skill experience gain ;)

Link to comment
Share on other sites

You're going to create a compatibility nightmare. Your best option would be to use a cloak spell on the player to add the perk dynamically to nearby actors.

That won't work. Perks cannot be added to non-player actors at runtime, period.

 

Skyproc is literally the only way to accomplish this outside of doing it by hand (maybe an xEdit script, eye dee kay). When/if it's updated for SSE, you can write a patcher that will add the perk to every actor in the user's load order, eliminating compatibility concerns.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...