Jump to content

Changing humanoids AI


stackofbeef

Recommended Posts

There's a mod called EBD: Everybody's different.

 

I wish to have a mod like this, but to customize the AI for all humanoid NPC's.

 

Option to change

-Men

-Female

-beggar

-elders

-kids

-different races

 

Applicable or changeable AI:

 

-Never retreat

-Coward (with a percentage slider from 0% to 100% hp).

-Coward strength slider (which means that a real coward will stay in that coward animation as if he was frozen while for as long as you or his enemies are around. a very low strenth will only make the AI run away for a few seconds just to come right back later.)

-All combat style: melee, archery, magic. (An archer with no bow or arrows will naturally go melee and vice versa).

-always run(never walks)

-always walk(never runs)

 

Sandbox options

 

Let me explain. There's several mods that can make a follower wander around or using anything around like a chair, benches and more.

I want that to be applicable to NPC's as-well with an option to tick/untick.

For example, a beggar shouldn't be seen using a work-bench since they never work.

 

More sandbox option should be added sush as randomly doing the following:

 

-Eat

-drink

-drunk

-dance

-singing/playing instrument

 

and much more

 

...

 

Yes, i know we have various combat mods, immersive citizens and more, but i would only like to have the ability to change NPC's. It's not my type, but the possibility to make a men act like a woman would be possible with a mod like this.

Edited by stackofbeef
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...