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Posted

Mine doesn't seem to crash there anymore but that's 50/50. It works to do the dialogue in player dialogue though. Might be a bit confusing at first but doable :) Very annoying that it's even a thing though... :sad:

  • 2 months later...
Posted

So, just trying to learn how to do my first quest with NPC dialogue, and ran into this crash. It's 2018...Anyone fix this yet? Tried all the 'Run as administrator' and dll registering through CMD. Still crashes every time I select my dialogue as one shows in a previous post (gif image).

  • 2 years later...
  • 2 months later...
Posted

Hey, I have the same problem and I was pretty far with the quest. My problem was that when I was clicking on one of the characters dialogues in dialogue view, Creation kit was shutting down. So what I did... I used program SSEEdit and I found the branch which was crashing program and I removed it... I'll have to do it again, but it's better then starting from scratch

  • 2 weeks later...
Posted

My problem was a corrupted / invalid XML layout file.

 

Under "Skyrim Special Edition\Data\DialogueViews\" the Creation Kit saves layout data for the graph representation of the dialogue views. These files can get corrupted, resulting in a layout operation that crashes the Creation Kit. The files are named after the EditorID of the dialogue view in question. Deleting the file allowed me to open the Dialogue View tab and the specific graph successfully, with all nodes superposed on top of each other (which makes sense because I deleted the xml file that held the old layout).

 

It would be nice if the XML schema were documented in these XML files, so they could be validated and not just syntax checked... my "corrupt" file was syntactically valid, but it still crashed the program >:/

  • 4 months later...
Posted (edited)

So, I switched CK64bit to run as an administrator which solved the FlowChartsx64.dll issue and things were going fine. Any attempt I made after that to access the dialogue view just outright crashed it so then I ran it in compatibility mode for windows 7 and now it works again. Try that, I highly doubt it will work forever though.

Edited by DemonLord7654
  • 2 weeks later...
Posted
  On 9/21/2020 at 2:37 AM, megapatato said:

My problem was a corrupted / invalid XML layout file.

 

Under "Skyrim Special Edition\Data\DialogueViews\" the Creation Kit saves layout data for the graph representation of the dialogue views. These files can get corrupted, resulting in a layout operation that crashes the Creation Kit. The files are named after the EditorID of the dialogue view in question. Deleting the file allowed me to open the Dialogue View tab and the specific graph successfully, with all nodes superposed on top of each other (which makes sense because I deleted the xml file that held the old layout).

 

It would be nice if the XML schema were documented in these XML files, so they could be validated and not just syntax checked... my "corrupt" file was syntactically valid, but it still crashed the program >:/

 

THIS FIXED IT FOR ME - I didn't know which view/file it was, I just moved all the files into another directory and it stopped crashing. Someone else said they reinstalled everything and for him the problem went away, that would also have removed these xml layout files.

  • 2 months later...
Posted (edited)

Thanks guys :smile:

Some fantastic solutions here!

 

I tried doing the CMD fix to register the flowchart DLL file, it registered successfully but that wasn't the problem in my case.

 

So I tried running the Creation Kit in Windows 7 compatibility (I have Windows 10), and that fixed it. Thanks so much!

 

But I am definitely going to do the fix for corrupted Dialogue View XML files, because I'm sure that will happen to me sooner or later.

 

Thanks so much guys, I've been having this problem, and having to use the *%^#$%^#% Player Dialogue tab for months now *Ugh!*

 

For anyone having problems with the Dialogue View showing your Topics in a complete mess, with arrows everywhere and overlapping, this is a great fix. It's a slight adjustment in the CK Preferences/Flowchart:

http://skyrimmw.weebly.com/skyrim-modding/skyrim-modding-article-spaghetti-dialogue-linking

Edited by anathemastudio
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