LeoCreed Posted November 12, 2016 Share Posted November 12, 2016 If this has been posted, sorry i couldn't find info on it. Ever since i started modding fnv, I've had a recurring issue i couldn't fix. After playing for sometime (likely a few hours) i can't kill any NPCs anymore.i Can kill animals sometimes, but any NPC, any method of killing, includingguns, energy and explosions from me, cause instant crash. Anyone ever had this issue, and have you fixed it? Link to comment Share on other sites More sharing options...
dubiousintent Posted November 13, 2016 Share Posted November 13, 2016 (edited) That's a new one. Can we get some more details? Such as which version of Windows, can you force the CTD to happen at will and if so what is required? And a "load order"? Usually a CTD is due to a mod conflict or running out of memory or heap space. But the latter two are not usually so specific as to only when you kill an NPC but not creatures. Take a look at the wiki article "Fallout NV Mod Conflict Troubleshooting" guide and see if any of that fits your situation. -Dubious- Edited November 13, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
LeoCreed Posted November 13, 2016 Author Share Posted November 13, 2016 (edited) I remain doubtful whether its my load order, since even before i used to play witha different one. If necessary though, here it is... FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmNVEC Complete + NVCE.esmAmbient Temperature.esmJIP Selective-Fire.esmoHUD.esmInventory Access.esmELECTRO-CITY - CompletedWorkorders.esmMonster Wars.esmAWorldOfPain(Preview).esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Rebalance.espELECTRO-CITY - Highways and Byways.esmProject Nevada - Cyberware.espProject Nevada - Extra Options.esmT6M NPC NV.esmMore Perks.esmqSkillPerks - More Perks.espNVR Master.esmClean-Deluxe FNV.esmNew Vegas Redesigned II.esmDarNifiedUINV.espItemBrowser.espJIP Companions Command & Control.espProject Nevada - Rebalance Complete.espNVEC+NVCE-Expansion-ElectroCity.espNVEC+NVCE-Expansion-MonsterWars.espNVEC+NVCE-Unpopulated Casino.espWMXUE.espNVEC Complete NVCE WMX Patch.espProject Nevada - All DLC.espProject Nevada - Cyberware Additions.espNVEC NVCE PN COMBO Patch.espRadar.espDYNAVISION 3.espThe Mod Configuration Menu.espThe Weapon Mod Menu.espNeotropicsTarget.espJump Fall Fixer.espCASM with MCM.espAllCompanionsEssential 2.0b.espDeadMoneyFemaleTuxedo.espXVEnclaveBunker.espNCR Rearmament v1.5 (Lore).esppipboy2500_edisleado.espGRA-WRP-Patch-Two_Unofficial.espWMXUE-PN.espWMXUE-ModernWeapons.espWMXUE-CouriersStash.espWMXUE-ArenovalisTextures.espWMXUE-ArenovalisTextures-CS.espCONELRAD 640-1240.espImmersivePickupSoundsFNV.espOverTheShoulder.espPerks for Challenges.espQ-Skill Perks AIO [NVEC-PN-P4C].espAlternative Start.espPowered Power Armor.espAmbient Temperature - PPA.espSunnyCompanion.espXVEnclaveBunker - PN.espT6M NPC NV.espColossusBOSXV.espT45d Power Armor Replacement - PN.espCourier's Stash Integration.espRobcoAutoInjector.espAWOPDeadMoney.espAWOP-WMXUE-NVEC-NVCE Overhaul.espEssentialPlayer.espIMPACT.espIWR.espJIP Improved Recipe Menu.espMore Realistic Aiming.espNew Vegas redesigned- Honest Hearts.espNVR- Recommended.espNVEC Complete NVCE NVR2 Patch.espNeotropicsQuickMag.espNVR Item Sorter.espnodustfx.espRagdolls.espRunner.espToggler [MCM].espXS Skill Training.espDynamic Quantity Prompt.espEnhanced Item Info.espImmersive Minigames.espLootMenu.espCombo-MOD.esp [edits series of single edits in Fallout.esm like nodeathdrop, mainly for PCisessential mod]Patched.espClean-Deluxe FNV Merge - AWOP.espfnvrwlo - original.espDeadMoneyAnnoyanceReducerPN.esp as for my system.. Motherboard: 2GB Intel dual coreRam: 4096 DDR2Gfx: 2GB nVidia GeForce 8500GT(Mass Effect 3 looks awesome, with only slight stagger on high settings not max)Game using latest NVSE, 4GB(not latest but stable), NVSR, Lutana, JIPNVSE, NVAC... i'm trying to work through mod conflict resolution, but since the problem is time delayed,i cant really get far on my own. any ideas...? Edited November 13, 2016 by LeoCreed Link to comment Share on other sites More sharing options...
dubiousintent Posted November 13, 2016 Share Posted November 13, 2016 The primary reason to post your load order is so anyone familiar with a particular mod's peculiarities can comment. (I'm certainly not familiar with all of them.) For instance, while I doubt it is causing your particular problem, I do see you have several of the "HUD-UI-Menu issues" mods installed, so you should check out that wiki article. You want as stable a game as possible anyway. In addition, while it may be a different LO than previously, people often have at least some of the same favorite mods every time they play. Anything consistent between games with the same problem is suspect. It will help if you can recall which were in use previously. For instance, I see you have a number of NVEC and related compatibility patches. If you used it previously, I would suggest dropping it first based upon other reports of issues. Try using YUP instead for game "fixes". You aren't using a "merge/bash patch" file. With that many mods, especially with those compatibility patches, you need one. If you have the "CTD" fixes listed in the "Mod Conflict" guide linked earlier, and are not using the built-in game "auto-save" feature, then the problem is almost certainly a mod conflict. I've been working with someone else on a different but similar "only happens when" issue in the thread "The issue returneth". You are going to need to follow a very similar procedure: determine the logical causes to narrow down possible suspect mods, or start loading from scratch. However, if you can set up a "save game" situation that can reliably trigger the issue, then you can use that save for testing using either approach: trimming down or rebuilding from vanilla. Just remember to do a "clean save" of your test game whenever you remove a mod, to flush out any remnants of it before testing again. -Dubious- Link to comment Share on other sites More sharing options...
LeoCreed Posted November 13, 2016 Author Share Posted November 13, 2016 my merge patch is fourth from bottom. found out something interesting,turns out once you start to use 4gb,you should disable heap in nvsr and use nvse heap patch,did this and also disabled hooklightcriticals section in nvsr,been playing on the recent problem save for almost a full day.happy so far... let's hope that fixed it for good.don't want to be having this same problem again. Link to comment Share on other sites More sharing options...
dubiousintent Posted November 13, 2016 Share Posted November 13, 2016 Congrats. Good to hear it's as simple as a heap issue. NVSR varies in effectiveness among platforms. Some have issues with one thing or another, and others don't. Only testing will tell. I use FNV4GB, and NVSR's heap algorithm 6 (after testing them all), along with the "Sheson" NVSE heap patch. Never had a problem. Doesn't mean a thing, really, except that they can work together on some systems. Glad you figured out what works for you. Best of luck and enjoy. -Dubious- Link to comment Share on other sites More sharing options...
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