betto212 Posted December 23, 2011 Share Posted December 23, 2011 everytime that i see a terminal i think hey this guys dont have TV anymore so what they do to kill time when the rad level is too high ? play tetris,pong, chess in that old but working terminals Link to comment Share on other sites More sharing options...
Jeoshua Posted December 24, 2011 Share Posted December 24, 2011 One problem, lore-wise. They never invented the microchip, therefore there never was such a thing as "video games" as we know it. The computers are, technically speaking, only terminals. And the only game that has ever been seen in the Fallout Universe was an in-development text adventure made by a comic book company... that apparently he wasn't supposed to even be writing. Plus the terminals don't work like that, game mechanics wise. They're just text, and cannot support moving pixels. Chess might be doable, but only as a VERY complicated and EXTREMELY un-fun and totally non-graphical list of moves in chess notation. I wouldn't want to script that at all. Link to comment Share on other sites More sharing options...
betto212 Posted December 25, 2011 Author Share Posted December 25, 2011 (edited) One problem, lore-wise. They never invented the microchip, therefore there never was such a thing as "video games" as we know it. The computers are, technically speaking, only terminals. And the only game that has ever been seen in the Fallout Universe was an in-development text adventure made by a comic book company... that apparently he wasn't supposed to even be writing. Plus the terminals don't work like that, game mechanics wise. They're just text, and cannot support moving pixels. Chess might be doable, but only as a VERY complicated and EXTREMELY un-fun and totally non-graphical list of moves in chess notation. I wouldn't want to script that at all. dont trying to start a flame war but the first games were born in text terminals ,they run on mainframes . if the computers on fo3 are only terminals they are connected to a mainframe or they would be able to show nothing. there are powerful computers on the fo3 and bots around the bots need a cpu to operate . well the only explanations is that in F03 world they discovered very eficient eletronic valves so they not cared about search for alternatives like develop transistors and then microchips .a tetris using printable characters dont need moving pixels just need be able to refresh the screen with the new positions . but remember i wrote that it was a crazy request . Edited December 25, 2011 by betto212 Link to comment Share on other sites More sharing options...
caramellcube Posted December 25, 2011 Share Posted December 25, 2011 It's interesting how the FO3 world handles the use of computing power in a very retro futuristic way, they're just starting to develop text adventures yet they have virtual reality that can pass a turing test. Anyway, I'm not planning on attempting this but it seems like getting a standard terminal to play a procedural game like tetris would be extremely complicated. It might be easier to disable player controls temporarily and fix the player's view to a fake terminal window with moving statics behind it. If keyboard input could be detected and relayed to the scripted statics, it might work. It would probably need FOSE and a lot of scripting though, and there would have to be a hotkey to exit the game and reenable player controls. Don't know if this would work, but it's an idea. Link to comment Share on other sites More sharing options...
Jeoshua Posted December 26, 2011 Share Posted December 26, 2011 (edited) dont trying to start a flame war but the first games were born in text terminals Very true. And Fallout actually has one. Only one. Which was still in development when the bombs fell. a tetris using printable characters dont need moving pixels just need be able to refresh the screen with the new positions . That's the problem tho. It can't be done on the terminal. There might be a way to script tetris into the game somehow, but it won't happen on terminals, which can only take a selected line of input, do some number crunching, and output a selected pre-generated response. There is no mechanic game-engine wise of saying "print character n at position x,y" Edited December 26, 2011 by Jeoshua Link to comment Share on other sites More sharing options...
Jeoshua Posted December 26, 2011 Share Posted December 26, 2011 (edited) f'n doublepost. Edited December 26, 2011 by Jeoshua Link to comment Share on other sites More sharing options...
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