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Bashed patch weapon damage woes


monshael

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So i'm back playing Oblivion, with a "lighter" load order, and i'm looking to spruce up hostile encounters. To do that, i'm trying out two leveled list mods:

 

http://www.nexusmods.com/oblivion/mods/2272/? - better leveled lists

and

http://www.nexusmods.com/oblivion/mods/45534/? - oblivion scaling unclustered

 

I tried both of them, one at a time and together, but no matter which way i pick, i encounter the same bug: My weapon damage gets lowered completely.

So in the tutorial area, the Akaviri katana you get from one of the guards shows a value of 3 damage in the base game. However when the wall breaks and the first rat comes in, the damage for all of the weapons gets lowered to 1, except for rusty ones, which get 0.

I'm also using the AoG (amulet of greed) mod, which for some reason gives all monsters strong regeneration (i tested it out with the base game, it's from that mod), making it heal faster than i could kill it with 1 damage per hit. Basically, i almost died to the first rat in the tutorial. (Magic kills them just fine.)

 

The two level list mods seem to work without a bashed patch, so i'm guessing i'm building it wrong.Here's Wrye's full mod list/load order (both said mods selected for show) and what's selected in the bashed patch. What did i click wrong? Thank you

 

Active Mod Files:

 

00  Oblivion.esm
01  SpokCommon.esm
02  Cobl Main.esm  [Version 1.74]
03  Horadric Cube.esm
04  Harvest[Containers] - Player Home Add-on.esm
05  Harvest[Containers].esm
06  Unofficial Oblivion Patch.esp  [Version 3.5.5]
07  Oblivion Citadel Door Fix.esp
08  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
09  DLCShiveringIsles.esp
0A  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
0B  DLCBattlehornCastle.esp
0C  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
0D  DLCThievesDen.esp
0E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
0F  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
10  DLCMehrunesRazor.esp
11  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
12  DLCVileLair.esp
13  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
14  DLCHorseArmor.esp
15  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
16  DLCOrrery.esp
17  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
18  DLCSpellTomes.esp
19  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
1A  DLCFrostcrag.esp
1B  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
1C  Knights.esp
1D  Knights - Unofficial Patch.esp  [Version 1.1.8]
1E  AoG Overhaul and Detect Item.esp
1F  AoG Patch No Bolt FRDG and SHDG.esp
20  Dude Wheres My Horse.esp
21  SetEssentialActors.esp
22  Oblivion Scaling Unclusterf*#@ed 0.131.1.esp
23  Betterleveledlists.esp
24  MaleBodyReplacerV5.esp
25  Oblivion_Character_Overhaul.esp  [Version 2.0]
26  Faregyl.esp  [Version 2.0.11]
27  Crowded Roads Advanced.esp  [Version 1.3]
28  Cobl Glue.esp  [Version 1.73]
29  BrotherhoodRenewed.esp  [Version 1.1.2]
2A  Frostcrag Village.esp  [Version 1.0.7]
2B  Animals+_in Cities.esp
2C  Hidden Treasures.esp
2D  Vergayun.esp  [Version 2.0.2]
2E  Feldscar.esp  [Version 1.0.13]
2F  Creature Diversity.esp
30  sr_super_hotkeys.esp  [Version 0.54]
31  PikachunoTM Delayed DLC.esp  [Version 1..0.1]
32  ATakesAll.esp
33  DuplicateItemSpell.esp
34  hilarity_121.esp
35  Rogue Battlemage Armor.esp
36  Simple Archery.esp
37  Safe Traveling NPC.esp
38  Cobl Si.esp  [Version 1.63]
39  Cobl Tweaks - SI.esp
3A  1em_Vilja.esp  [Version 4.04]
3B  MidasSpells.esp
3C  ACharmingTown.esp  [Version 1.8]
3D  Lone_Wolf_Cottage.esp
3E  adTreeHome.esp
3F  Monster Gallery Arena.esp
40  Theryon.esp
41  Companion Neeshka.esp
42  Whispered Warning.esp
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
43  VisiblyUnlimited.esp
44  Reznod_Mannequin.esp
45  Underwater.esp
46  Enhanced Economy.esp  [Version 5.4.3]
47  Enhanced Grabbing.esp  [Version 0.5]
48  Active_Inventory_Spell_1.2.esp
49  JCN_AV Uncap.esp  [Version 1.01]
4A  Auto Update Leveled Items And Spells.esp  [Version 1.2.5]
4B  Harvest [Flora].esp  [Version 3.0.0]
4C  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
4D  AkaviriBCMifuneSan.esp
4E  SRJspiderDaedra.esp
4F  PTArtifacts.esp
50  Horadric Cube.esp
51  Septim Mansion.esp
52  Adventurers Guides.esp
53  SneakMultiplier.esp
54  Blademan's New Birthsigns - Addition 1.esp
55  Blademan's New Birthsigns - Addition 3.esp
56  Blademan's New Birthsigns - Addition 2.esp
57  Blademan's New Birthsigns - Part B.esp
58  Blademan's New Birthsigns - Part C.esp
59  Blademan's New Birthsigns - Part E.esp
5A  Blademan's New Birthsigns - Part A.esp
5B  Blademan's New Birthsigns - Part D.esp
5C  UFF & RM Assassin Elite Armor.esp
5D  StealthyAbsorbsAndDrains.esp
5E  NoDisarmAttackOrBlock.esp
5F  No ArenaRainment.esp
60  VictorsSpoils.esp
61  MIK_SummonCompanionRing_v1.0F.esp  [Version F]
62  Horadric Cube.gem.swap.esp
63  Horadric Cube.SI.esp
64  Unlimited Wear.esp
65  Enchanting Skill.esp
66  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
67  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
68  Harvest[Containers] - Player Home Add-on.esp
69  Harvest[Containers] - SI - Ore Respawn.esp
6A  Harvest[Containers] - Vanilla - Ore Respawn.esp
6B  Bashed Patch, 0.esp

 


 

http://i.imgur.com/NPMFv1t.png

 

Beyond that, any advice or recommendation for a leveled list mod? Basically, i'm not looking to add too much since it'll crash the game, so a basic mod that just adds variety and surprise to what i encounter in the wilds is enough for me at the moment.

I'm using Creature Diversity, but that doesn't get rid of fully decked bandits who are usually richer than the poor sobs they tend to rob...

Edited by monshael
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