Minara Posted November 13, 2016 Posted November 13, 2016 (edited) What am I missing here? I don't see anything in the creation kit that indicates a marker or item for this text: http://imgur.com/DXGWXEj How this area looks in the CK (BYOHHouse1Exterior cell) after moving the log piles: http://imgur.com/VMqL23h Thanks. Edited November 13, 2016 by Minara
icecreamassassin Posted November 18, 2016 Posted November 18, 2016 interesting. I assume that your test character is a fresh COC from the menu and not a character that had the log pile saved previously? Are there any markers or anything under the ground that can't be seen in the pic? Normally a floating activator that doesn't have an activator box in the CK is evidence of an activator object having been moved on a save. Sometimes the activation field stays even when you have moved the activator itself. Other than that I have no clue You could press F4 in the render window to toggle collision and see if there is a bounding box from something nearby that is creating the activation field
NexusComa Posted November 18, 2016 Posted November 18, 2016 I've never seen a log pile stack ... Maybe from a different mod
icecreamassassin Posted November 18, 2016 Posted November 18, 2016 It's from Hearthfires isn't it? But yeah I guess the obvious reason would be you don't have the right plugin loaded in the CK lol. Hadn't thought about that.
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