Minara Posted November 13, 2016 Share Posted November 13, 2016 (edited) What am I missing here? I don't see anything in the creation kit that indicates a marker or item for this text: http://imgur.com/DXGWXEj How this area looks in the CK (BYOHHouse1Exterior cell) after moving the log piles: http://imgur.com/VMqL23h Thanks. Edited November 13, 2016 by Minara Link to comment Share on other sites More sharing options...
icecreamassassin Posted November 18, 2016 Share Posted November 18, 2016 interesting. I assume that your test character is a fresh COC from the menu and not a character that had the log pile saved previously? Are there any markers or anything under the ground that can't be seen in the pic? Normally a floating activator that doesn't have an activator box in the CK is evidence of an activator object having been moved on a save. Sometimes the activation field stays even when you have moved the activator itself. Other than that I have no clue You could press F4 in the render window to toggle collision and see if there is a bounding box from something nearby that is creating the activation field Link to comment Share on other sites More sharing options...
NexusComa Posted November 18, 2016 Share Posted November 18, 2016 I've never seen a log pile stack ... Maybe from a different mod Link to comment Share on other sites More sharing options...
icecreamassassin Posted November 18, 2016 Share Posted November 18, 2016 It's from Hearthfires isn't it? But yeah I guess the obvious reason would be you don't have the right plugin loaded in the CK lol. Hadn't thought about that. Link to comment Share on other sites More sharing options...
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