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Need help for some geck knowledge or game issue


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First of all thank you all for reading this topic

 

Problem: companion following issue

Descriptions of following problem: "when the issue happens" only 1 follower will follow me the rest will all stand in the same place and not moving. only way to solve it is for me to rum away from them (about the distance that I can't see them anymore and then they will start to follow) At this point if i travel away from the place where following issue occers the far the better but if I lead my followers toward the place where this following issue happens when it get to some certain points then it happens again.

The other way to solve this is to restart the game(no need to restart the computer)

 

Descriptions of when, where and how it happens:

Location: Nipton road pit stop (I create a base named ALPHA for myself just to the right of Nipton road pit stop. and this building is not an indoor house. it is an exterior building where my player can see the outside world through it's windows. size about 1/3 cell with 3 floors)

 

When I use fast travel to this "base ALPHA" for the first time or if i travel by foot walk to this "base ALPHA" everything is fine. all 7 followers will follow me to 3rd floor and back down to ground floor and even following me to Nipton road pit stop to kill some raiders or go south to kill some scorpions all the way and back to base again all fine here. Within this world cell(cell as in mesh cell) if i use fast travel again to base ALPHA notthing will happen.

 

"This will happen when" I use fast travel to some location that is not in this mesh cell and fast travel back to base ALPHA again. then followers will stop following me. only 1st follower will follow but the rest will take a long time to react.(they will not follow me by walking after me but instead their animation shows "stand still" but their position will change and move towards me a little and stop following)

 

 

Here I have to thank for people who made the mode below. nice and works find together.

Before you check my mod list I have to say

1.some people said sunny companion has following issue(like my following issue, maybe it is the same thing but not true! it happens without loadding sunny;s mod and I start a new game on that test.)

2.Tested without Willow, HumanTrafficking and Wsex mod. still happens so it is not them.

3.Basically I tested those mod 1 by 1 it still happen when I fast travel to base ALPHA or Nipton road pit stop(as I explained before)

4.I did try to fast travel and wait for 30 minutes(having dinner) and hope it will be enough time for pc to load the new place after fast travel. but still the same . when I come back from dinner the follows still stand in the same position.

5.When I made this base ALPHA I cut the nav mesh in where my base is and redo the mesh 1 by 1 manually not by generated nav mesh

6.did the mesh cover and finalize current cell (do i have to do the escape and path thing in the nav mesh? I don't think it is to do with this right?)

 

Mod I have(esm):

ClassicPack

CaravanPack

DeadMoney

MercenaryPack

TribalPack

Lings

drgNV-Melissa Companion

RaiderGirlCyanNV

AEFCore

wsex

HumanTrafficking

 

 

Mod I have(esm):

AEFDeadMoney

BuildableBotsNV

Companions Relax

HumanTraffickingEX

HumanTraffickingSIP

wsexInnuendoNPCs

wsexInnuendoAnims

RWKNV

NVWillow

Companion Melissa001

Companion Cyan001

RCSS

[atomic mods] follower_max_nv_1.0

 

 

Other mod I made it and has been tested without them, so I don't think I need to list them here.

 

What I think is...... to do with pc resources, memories. so I have to restart the game to make it work

when i travel to other place the game memories will load the new place and some memories or references that should be cleaned away didn't cleaned away so when i fast travel back the old data mess up the new loaded data?

something to do with the max follower mod?

 

I tested a week now... can't find the solution. Any help will be greatful.

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