Soolie Posted December 23, 2011 Share Posted December 23, 2011 Im currently planning a total conversion of the game, im still in the concept/planning stage. And one of my ideas is to overhaul the weapon system. Currently weapons only have variables such as damage, value, weight, etc. and i was wondering if it would be possible to assign additional variables to weapons such as Sharpness, Weight Distribution, Pierce Damage, etc. And I am aware that the creation kit has not yet been released, so for the moment lets assume that it is the same as oblivion. Link to comment Share on other sites More sharing options...
satsujinka Posted December 23, 2011 Share Posted December 23, 2011 Sharpness seems like a synonym for damage to me. However, a hardness variable for weapons and armor would be nice. With harder armors breaking softer weapons and vice versa. Pierce damage might also be captured here.another variable set that might be nice is attack type. As in pierce, slash, hack, bash, stab, cut, etc. You could then make certain armors better than others (for example fur/hide/leather would heavily resist bash attacks, being that they are essentially patting) Link to comment Share on other sites More sharing options...
Soolie Posted December 23, 2011 Author Share Posted December 23, 2011 some of the things im thinking of are. Weapon Values- Sharpness-----Used to calculate armor penetration, blood-loss, chance of dismemberment, damage to muscle.- Pierce Chance-----Used to calculate chance of piercing. (internal damage to organs) - Impact Damage-----Used to calculate damage to bones and use of limbs.- Tearing Damage-----Used to calculate wound healing speed - Weapon Durability-----Used to calculate chance of weapon breaking- Flexibility-----Used to calculate wether the weapon will bend or snap. - Weight-----Used to calculate how effective the weapon can be wielded, force of attacks, speed of swing- Weight Distribution-----Higher = more force into swing and slower swing. Lower = less force into swing and faster swing- Length-----Used to calculate reach of weapon, speed of swing, how effective the weapon can be wielded - Value-----Price of weapon *** DAMAGE FROM WEAPON IS DEPENDANT OF HIT LOCATION** So as you can see I am planing to make the combat much more realistic and strategic. Link to comment Share on other sites More sharing options...
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