larsbert Posted November 13, 2016 Share Posted November 13, 2016 This is a strange one. Upon entering Whiterun, the two Alik'r are talking to thin air (or rather, not talking at all) - after a couple of minutes, the guard appears. After some looking around, I found out that the guard frantically runs from the castle to start his part of the conversation, but of course, it's too late when he arrives. Now I have quite a lot of mods, but I couldn't find the culprit: When I disable everything except wet and cold and dD Blood (without those I can't load the game), it is still the same. However, if I take a clean save from the nexus, e.g. right after killing the dragon, everything works fine. Ideas? Here's my modlist: 0 0 Skyrim.esm 1 1 Unofficial Skyrim Special Edition Patch.esp 2 2 RSkyrimChildren.esm 3 3 Update.esm 4 4 HearthFires.esm 5 5 Dragonborn.esm 6 6 Dawnguard.esm 7 7 Cutting Room Floor.esp 8 8 realistic-voice.esp 9 9 sptdiverseguardsskyrimse.esp10 a nb-furhoods.esp11 b CalienteVanillaArmorTweaks.esp12 c KS Hairdo's.esp13 d aMidianBorn_ContentAddon.esp14 e AMB Glass Variants Lore.esp15 f Differently Ebony.esp16 10 aMidianborn_Skyforge_Weapons.esp17 11 DSAMG - Miraak Music Fixes.esp18 12 MorePowerfulAncientNordArmor.esp19 13 Ancient Nord Light Armor.esp20 14 Castle Volkihar Rebuilt.esp21 15 Book Covers Skyrim.esp22 16 original opening scene.esp23 17 TheChoiceIsYours.esp24 18 SMIM-SE-Merged-All.esp25 19 Bring Out Your Dead.esp26 1a HH Suite Pool Ext Smithy.esp27 1b Diverse Horses SE.esp28 1c Skyrim Flora Overhaul.esp29 1d The Paarthurnax Dilemma.esp30 1e Gildergreen Regrown.esp31 1f ClimatesOfTamriel.esp32 20 ClimatesOfTamriel-Interiors-Warm.esp33 21 ClimatesOfTamriel-Nights-L1.esp34 22 ApachiiHelmetWigs.esp35 23 Ars Metallica.esp36 24 Backshields.esp37 25 ethereal_elven_overhaul.esp38 26 BijinAIO_SSE-3.1.1-SV.esp39 27 Bijin NPCs.esp40 28 Bijin Warmaidens.esp41 29 Convenient Horses.esp42 2a Artifact_Update_SE_v_1.0.esp43 2b Dawnguard Delayed - Level 20.esp44 2c DiverseDragonsCollectionSE.esp45 2d dD - Enhanced Blood Main.esp46 2e dD-Larger Splatter Size.esp47 2f Bijin Wives.esp48 30 JS Armored Circlets SE.esp49 31 Maevan2EyeBrows.esp50 32 MorrowindImports.esp51 33 NB-Scars.esp52 34 RSChildren - Complete.esp53 35 RSChildren_PatchUSSEP.esp54 36 Serana.esp55 37 Valerica.esp56 38 Unique Uniques.esp57 39 TrueBrows.esp58 3a Water Special Edition.esp59 3b WetandCold.esp60 3c waves.esp61 3d imperial_outfits.esp62 3e Realistic Lighting Overhaul - Dawnguard Weathers.esp63 3f Realistic Lighting Overhaul - Weathers.esp64 40 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp65 41 Realistic Lighting Overhaul - Major City Interiors.esp66 42 Realistic Lighting Overhaul - Major City Exteriors.esp67 43 Realistic Lighting Overhaul - Dungeons.esp68 44 Realistic Lighting Overhaul - Dawnguard Interiors.esp69 45 Verdant - A Skyrim Grass Plugin SSE Version.esp70 46 Immersive Citizens - AI Overhaul.esp Thanks for any help/ideas... Link to comment Share on other sites More sharing options...
wim1234 Posted November 13, 2016 Share Posted November 13, 2016 well if thats the load order, no wonder... ussep should be after the dlc.but the way to solve it , is easy.you say it runs fine without any mods..well add them piece by piece and you sure are going to find the culprit. Link to comment Share on other sites More sharing options...
larsbert Posted November 13, 2016 Author Share Posted November 13, 2016 Well, it is not the "real load order" (or so I hope, I copied this from loot, which somehow messes this up); in the nmm and ingame the patch is at the correct position. Concerning the mods, I tried exactly this - deactivate everything except for db-blood and wetandcold, since the game couldn't be loaded without - and still, the guard was running from the castle. If I use a vanilla save from the nexus, and have all the mods added, the guard is where he should be. Link to comment Share on other sites More sharing options...
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