DuckersMcQuack Posted November 13, 2016 Share Posted November 13, 2016 These are the errors i get when i try to load in a dwarven staff into nifskope 2.0.0, anyone knows why? device position incorrect after block number 4 (bhkConvexVerticesShape) at 0x206 ended at 0x226 (expected 0x3fe)device position incorrect after block number 5 (bhkRigidBody) at 0x3fe ended at 0x522d (expected 0x4f8)device position incorrect after block number 6 (bhkCollisionObject) at 0x4f8 ended at 0x4fc (expected 0x502)device position incorrect after block number 7 (BSTriShape) at 0x502 ended at 0x506 (expected 0x50f8)device position incorrect after block number 8 (BSLightingShaderProperty) at 0x50f8 ended at 0x50fc (expected 0x5160)device position incorrect after block number 9 (BSShaderTextureSet) at 0x5160 ended at 0x5164 (expected 0x5225)http://i.imgur.com/nskPLmP.pnghttp://i.imgur.com/7INPtra.png Link to comment Share on other sites More sharing options...
zilav Posted November 13, 2016 Share Posted November 13, 2016 Use pre-alpha 6 for SSE meshes, yours is stil the old alpha 5. Link to comment Share on other sites More sharing options...
DuckersMcQuack Posted November 13, 2016 Author Share Posted November 13, 2016 (edited) Got it working :smile:To make something reflect magelight do i have to use blender to make it kinda "boost" the light? or can a normal bowl direct the light one way good as it is? or will the light clip through? Edited November 13, 2016 by blockbuster Link to comment Share on other sites More sharing options...
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